RE: SG2: Vehicles with turreted infantry weapons
From: adrian.johnson@s...
Date: Wed, 11 Apr 2001 12:29:26 -0400
Subject: RE: SG2: Vehicles with turreted infantry weapons
Hi Ted,
>Just wanted to do a quick survey and see how the folks on the list are
=
treating turreted=20
infantry weapons on their vehicles in SG2 (and DS2 for that matter). =
I'm talking=20
vehicles like the British Ferret with it's turreted .30 cal machine gun
=
and the US Marine
LVT amphibious APC with it's turreted .50 cal machine gun and 40mm MK19
=
automatic
grenade launcher.
--> Well, the .30 would be a turreted SAW (so, you would use the
vehicle's
FC and not the weapons' firepower rating). The .50 would be an RFAC/1,
and
follow the standard heavy weapon rules, and as for the 40mmGL - I'd
probably play that as a turreted Automatic Grenade Launcher (as per the
rules for that from the chart in the book). Alternatively, you could
use
the Vehicle Mounted Grenade Launcher rules that Tom Barclay and I made
up,
see http://fox.nstn.ca/~kaladorn/Gaming/TechToolbox.htm for the time
being.
<snip>
>Using your LVT example:
FP: d10, I:d10 mg + FP:d12, I:d8 grenade launcher
Resolve with Q + d10 + d12, Impact of the LOWER = d8.
You could theoretically spend 2 separate fire actions to fire them
individually, but personally I think it starts getting a strong chedder
flavour.
-->Except that if the weapons are vehicle mounted, you would use the
vehicle FC die type, not the weapon's FP die type...
-->So, in the case of a turret with linked SAW and GL and a vehicle with
Enhanced FC, you would be rolling Q + d8 + d8. Impact would be d8 (or
d10,
depending on your weapons). Range bands would be as per standard
vehicle
weapons (12", and 12"xsize if firing the GL in anti-armour role against
a
point target with a size class, using the GL's d8* armour penetration
rating).
Adrian
********************************************
Adrian Johnson