Re: [FT] (LONG) The Balance of Power -- Fighters and a Defense
From: Shawn M Mininger <smininger@y...>
Date: Wed, 4 Apr 2001 08:41:48 -0700 (PDT)
Subject: Re: [FT] (LONG) The Balance of Power -- Fighters and a Defense
>Laserlight <laserlight@quixnet.net> wrote:
>
>I'm thinking next year to have the battle take place
>within a red supergiant (Mote in Gods Eye) or some
>other fighter-hostile environment.
I always get a kick out of this type of thinking.
I really try not to enforce artificial styles of play.
If someone likes fighters, and uses them well, why
create an artificial limit just because you got your
butt waxed by them?
We can argue that fighters aren't fair, that they're
too powerful, or not powerful enough. The fact is
that they are part of the game. If you don't like
them, change your house rules (which I think is
cheesey) but don't create scenarios specifically to
punish someone who uses them.....that's stacking the
deck.
In most cases, as long as the rules are followed,
thses things tend to work themselves out. Usually
what happens is that for a few games, a new tactic
(fighters swarms, missile swarms, etc.) will totally
catch an opponent off gaurd. then the opponent will
come up with a strategy to compensate. This is the
history of war!!!!!
Way back in history...there was a terrible weapon
called the crossbow. This one weapon changed the face
of warfare. Suddenly, a relatively untrained footman
could take down the best Knight!!!! Did everyone just
start complaining and stomp thier feet and threaten to
'tell Mommy'? Nope, heh heh heh the technology and
tactics of warfare changed to accommodate this new
developement.
Instead of creating an environment that artificially
punishes someone who uses a style of play that is
diffenet, I would rather encourage you to let it take
it's course. I guarantee that it won't be long before
the other teams develop tactics that make fighters
much less potent.
=====
Thank You,
Shawn M Mininger
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