[FT] Comments on Glenn's aliens
From: Beth Fulton <beth.fulton@m...>
Date: Sun, 01 Apr 2001 11:54:39 +1000
Subject: [FT] Comments on Glenn's aliens
G'day Glenn,
I'm sure Oerjan will have more to say on the subject, but here's a few
thoughts I had.
>I sat down with FT2 and sketched out the weaponry...
Sorry I've never played FT before FB so can't comment there.
NEKTONS
>Alternate <Mass 20 FF>
>Weak Hull 4 boxes
>FTL
>Drive 6
>1 firecon
>NBx3
>PDS
Can't remember the Needle Beam FC requirements off the top of my head,
but
I have a feeling this combo of Needles and FC is going to restrict you
to
potentially killing one system very dead....was this a redundancy thing
you
actually wanted to build in?
>This is a first cut, please let me
>known if I made any math or rule
>errors.
Haven't got time to check your math unfortunately, but the idea doesn't
seem to bad, though some of your BDNs and up may find it hard to
actually
get close enough to get decent to hit rolls. Do you play vector or
cinematic by the way?
WHISTLERS
>"Mother Nest Ship"
>200 Mass
>Weak Hull 40 Boxes (Standard Hull version reported)
>FTL
>Drive 4
>3 FCS
>7 FTRs 3 Interceptor, 1 Fast, 1 Long Range, 2 Torp
>ADFC
>PDSx6
>Level-1 screen
>Armor 10
>Class-1 x2
Why 3FCs, is redundnacy a design feature you were actually after? I'd be
tempted to drop it to one given the armament.
>BB
>140 mass Standard Hull 52 boxes (Nest version reported)
>FTL
>Drive 4
>SML 1
>SML MAG 1 - 4 ER Salvoes
>SML 2
>SML MAG 2 - 4 standard salvoes
>SML 3
>SML MAG 3 - 4 ER salvoes
>3 FCS
>Class-2
Firstly you're going to get good at judging placement with this ship ;)
Secondly, once again why so many FCs? Off the top of my head I can't
remember which are houserules and which standard rules, but as far as I
recall you only need a functioning FC to fire all your SMLs (and they're
still placed where you like).
>BDN
>Standard Hull 48 boxes
>FTL Drive 4
>2 FTR Bays (outfitted per mission from planet bases)
>SML's 1 thru 3
>SML MAG's 1 thru 3 - 3 standard salvoes each
>2x PT
>Class-1
OK this one doesn't have an FC at all.... ;)
>CVH
>Mass 180
>Weak Hull 54 boxes
>FTL
>Drive 4
>10 FTR/Bays (3 Interceptors, 3 Torp, 1 Long range, 1 fast, ! heavy, 1
>Standard)
>PDSx8
>3 FCS
>2x Class-2
>Class-1
Once again 3 FC may be a little much.
MERTUNS
You may want to add an extra FC to some of the little guys (particularly
the DH and FF), otherwise you may find their lack of flexibilty too
constraining.....from one extreme to the other ;)
>SDN
>Mass 180
>Average Hull 54 boxes
>Armor 18
>FTL
>Drive 2
>*5* FCS
>PDSx9
>Class-4, 5 arcs
>3x Class-3, 5 arcs
>2x Class-3, 3 arcs (side - angled to overlap in fore)
OK why 5 FCS on this one? I thought I had the system worked out until
this
one popped up ;)
>Starfish
>Strong Hull 58 boxes
>Armor 14
>FTL
>Drive 2
>3 FCS
>Screen-1
>4x Class-3, 3 Arcs
>PT, 3 arcs
>PDSx4
Flavour wise why introduce the PT here? Was it a "stolen" weapon or
something? Just curious.
KLACKONS
>DD
>35 mass
>Strong Hull 14 boxes
>FTL
>Drive 6
>*2* FCS.....
I think your missing something here ;)
>HC
>84 mass
>Strong Hull 34 boxes
>Armor 6
>Drive 6
>3 FCS
>2x Class-3, 5 arcs
>PDSx4
OK once again a bit heavy on the FCs. Unless redundancy is something
these
aliens are obsessed with I think they would've figured out the
cost-benefit
basis of FC:weapon allocation. I know you were trying to make them feel
"non-human", but there are some things that will have a universal
logic
(at least in my opinion).
>BC and up
Once again I reckon they've got to many FCs < I bet you're sick of me
saying that by now ;) >
The ideas seem OK, just a bit of tweaking to do I reckon.
Cheers
Beth