Re: various replies
From: agoodall@c...
Date: 28 Mar 2001 14:36:56 -0800
Subject: Re: various replies
On Tue, 27 March 2001, "Barclay, Tom" wrote:
> Note: I have both and love both.
Not much of a cat person, myself. I got scratched by one at the age of 3
weeks, it got infected, and I found out the hard way I was allergic to
penicillin through that. It's been downhill from there. I'm badly
allergic to cats. I have met a few in my life time that I liked, but I
prefer dogs.
Dogs have always had more of a military application, from war dogs, to
strapping bombs to them, to the slamhound of William Gibson's "Count
Zero". Lots of potential for FMA and SG2 applications.
> You can't compare their intelligences
I've seen this go back and forth. The latest I heard was that cats were
smarter, but I've got my doubts. One thing to remember from a species
perspective: cats have better hearing than dogs (and dogs are no
slouches!) but dogs have a better sense of smell. And dogs, against
popular belief, are not colour blind. They see colours differently.
Their eyes are actually set up for night vision much better than that of
a human. They see things in different contrasts. They can lose a green
tennis ball on grass (unless they track it via your scent) but they can
run through the woods at night without tripping.
> 4) Multiple Activations
> - I have a question: if you can only activate a unit once and must
> designate BOTH command transfers before rolling either (which I'm
taking at
> Allan's word - don't have my rules handy) - can I devote both to
activating
> the same unit? (Only getting 1 activation, but two cracks at it in
case of
> EW or crappy rolling?)
I'll have to check the rulebook. The implication on the wording was:
- only one transfer action can be assigned to a subordinate squad
- the transfer actions had to be declared before rolling
The implication is that if you missed, you were out of luck. That's how
we play it.
However, I could see a house rule that said you could use up both to
have two chances to activate one squad. The implication in the rules is
that this isn't allowed, but I don't see it being an unbalancing option.
I like games where players have to make tough (i.e. nerve wracking)
decisions, and this qualifies.
Allan Goodall - agoodall@canada.com
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