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(FT) Point Value for Hulls

From: "Jeremy Seeley" <jbs@A...>
Date: Tue, 27 Mar 2001 11:27:12 -0700
Subject: (FT) Point Value for Hulls

With all of the talk about Escorts, Capitals, Carriers, whatever... size
classes, it has made me wonder about the mass cost for hulls.

The official rule is that mass equals cost, so a 85-mass ship costs a
base
of 85 points, a 20,000-mass ship costs 20,000 points.

It seems to me that the size vs. point cost issue could be solved by
making
the cost more realistic.  What I propose is that the mass cost be
squared
(if not cubed), because bigger means bigger in proportion.  For example,
say
I have an object that is 6 feet long, 1/2 foot wide, and weighs 8 pounds
(in
this case, the object is a sword with random dimensions).  If I were to
make
it 12 feet long, its other dimensions would be increased as well, to 1
foot
wide, and 32 pounds.  Well, my math might be off....

Anyway, if you have a mass-85 ship, and you square it, the cost would be
7225.  A 20-mass ship would have a base value of 400 --- it would be
cheaper
to use those little ships, and create a reason to have little ships as
opposed to big ships (i.e. available resources, which is the most
realistic
reason of all).  As for the high hull values vs. components.... the
components would need to be tweaked as well.  Would multiplying their
cost
by, sayy, 100 suffice?

Opinions anyone?  I have just come up with this idea, and have yet to
playtest it, but it seems to be more realistic.

Jeremy Seeley
jbs@aros.net
The Warzone


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