RE: Fleet Escorts
From: "laserlight@q..." <laserlight@quixnet.net>
Date: Tue, 27 Mar 2001 13:15:53 -0500
Subject: RE: Fleet Escorts
From: David Griffin carbon_dragon@yahoo.com
>I'm a new player to Full Thrust playing in a local group (in Atlanta).
In the few games I've played so far (knock down drag outs with lots of
ships)
I've been struck by two things -- 1) Escort sized ships seem to be
nothing but targets in the battle, and 2) Escorts don't seem to have a
real role on
the board other than to make the setup look pretty and possibly to
absorb damage.
Hi David. Big ships will usually beat an equal points value of small
ships, unless the player with the small ships can outmaneuver the
opponent. However, you may want to try taking strike boats--you'll
still have to be careful with them because they go *pop* quite easily,
but you can provide more targets than he has FCS, which means if you
close on him quickly some shots will get through.
Islamic Federation ash Shaulah strike boat (based on Schoon's "Requin"
design)
NPV 30 (+10% for being non-FTL capable = 33)
TMF 8
1Hull
MD6
1FCS
Mass4 weapons package = 2 needles or 4 submunitions or 1 SMR or other
variants. The Heavy Needle Beam (which Noam or someone will send you,
it was a Weapon of the Week a couple of weeks ago) might be a good
choice here.
There's also a Mass 12 "strike corvette" version which is MainDrive 9,
NPV is 42 if I recall correctly.
For a 1000 point battle, try about 20 of these plus a battlecruiser vs
his big ships.
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