RE: [SG] WotW
From: Brian Burger <yh728@v...>
Date: Mon, 26 Mar 2001 16:36:33 -0800 (PST)
Subject: RE: [SG] WotW
On Mon, 26 Mar 2001, Robertson, Brendan wrote:
> Grenade launchers are already covered by the rules (FP:d12, I: d8*).
True, but what Jaime was looking for was an undersized mortar... as is,
it's too powerful; being downrange of one of those things is obscene...
The standard infantry grenade launcher is powerful enough.
> Hand thrown grenades for a 'gear are probably best covered modified
IAVR
> rules, with range limited to "Close Only" (FP: d10, I: d10*, close
only).
This I like - get rid of the auto-hit capability of the
template-grenades.
The last several games, nearly every casualty on the table has been
caused
by Jaime's 'gears chucking or launching their giant grenades at people.
Sure the range is limited, but we're playing on a fairly small table
right
now, and always with lots of terrain.
Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -
> Neath Southern Skies -http://home.pacific.net.au/~southernskies/
> [MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
> [Firestorm] Battletech PBeM GM
>
> > -----Original Message-----
> > From: Jaime Tiampo [SMTP:fugu@spikyfishthing.com]
> > Sent: Saturday, March 24, 2001 6:35 AM
> > To: gzg-l@csua.berkeley.edu
> > Subject: [SG] WotW
> >
> > Gear genades and genade launcher
> >
> > Grenades:
> > thrown;
> > max range 12";
> > deviates 1D3" always;
> > Blast radius 2";
> > Same variants are artillery
> > 1 mass per 3
> >
> > Grenade Launcher:
> > size 3
> > min range 6";
> > max range 24";
> > deviates 1D4" always;
> > launches Gear grenades
> > has 6 ammo
> >
> >
> > Jaime