Re: [sg] Starting Forces
From: Derk Groeneveld <derk@c...>
Date: Thu, 22 Mar 2001 10:59:42 +0100 (CET)
Subject: Re: [sg] Starting Forces
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On Wed, 21 Mar 2001, Jaime Tiampo wrote:
> Derk Groeneveld wrote:
>
> > I was wondering about this. Should one use these specialists as
> > individuals or as members of the command squad? In the latter case
having
> > EW active will eat up half the command squad's activations?
>
> EW doesn't use up actions.
Mmm. I ran across a comment on this, somewhere on the net. I can't find
it
again, however. is the author of said comment on this list, perchance?
The general drift was that the line "During it's activation, an EW unit
may elect to have it's equipment either ACTIVE or INACTIVE; if it's
systems are 'active' then the unit gets three EW markets placed by it in
a
stack." etc.
Since there seems to be no penalty to having your EW active at all times
(?), the suggestion was made to make choosing 'active EW' an action.
Is this what is commonly played? Or not? Are there any disadvantages to
having EW active?
> Well what we do is use a die to represent how many IAVRs the squad
has.
> We allow the squad to shoot as many IAVRs at a time as they wish.
> Machanics for die rolling is a quality die for the squad and each IAVR
> gets a die. You take each IAVR as an individual shot and match it with
> the quality die to figure hits.
Eeek! All in one action? this sounds truly devastating?
Cheers,
Derk
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