Re: [sg] Starting Forces
From: Roger Books <books@m...>
Date: Wed, 21 Mar 2001 09:30:10 -0500 (EST)
Subject: Re: [sg] Starting Forces
On 21-Mar-01 at 09:24, Derk Groeneveld (derk@cistron.nl) wrote:
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> On Wed, 21 Mar 2001, Roger Books wrote:
>
> > On 21-Mar-01 at 03:22, Derk Groeneveld (derk@cistron.nl) wrote:
> >
> > > I think below 7 figures, you'll find yourself seriously lacking
> > > firepower, especially after the first casualty.
> >
> > Are you sure you wouldn't make up for this with more activations?
> >
> > IE, You have 32 figures on the table, 4 squads in 1 platoon. You
> > get 8 actions. I have 32 figures on the table, 8 squads in
> > 2 (or even 1) platoon. I get to do 16 actions and the need to
> > split will occur much less often. If user fp 3 weapons I have
> > that d12. I take a casualty and I still have a d12.
>
> Yes, but I get to call you a munchkin ;) Also, you apparantly have no
> support weapons?
Only if I get to call you a munchkin for your 8 man "I don't have
to worry about someone dieing, I still get that d12 that hits
anything" squads. :) It all depends on how you look at the
world, if you see the trend of shrinking squad size continueing
4 men is about as as small as it can go.
As for support weapons, currently the game I am running is SW, and
they didn't have much in the way of support. Just FYI, stormtroopers
come in 8 man squads, the rebels count on individual initiative so
they come in 4 man squads. Anyway, I like the IAVR setup I have
seen discussed.