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RE: Full Thrust FB2

From: Colin P <colin@i...>
Date: Tue, 20 Mar 2001 13:24:36 +0000 (GMT)
Subject: RE: Full Thrust FB2


> > 7- With vector wovment rules, Kra'vak are not as
> > efficient as ion the std rules with their anti-g
> > propulsion. The only advantage they have, this time, is
> > that they are able to use all their thrust rating for
> > trnslating (the humans & Phalons only can move 1"
> > starboard or port). Is it the only difference?
> >
> [Bri] Yes. Since KV and Sa'Vasku can use MD in a direction they do not
face,
> they can always face where they expect the target to be. Human and
Phalons
> must turn the direction they wish to thrust. This may put thier aft to
the
> ship they wanted to target. Granted. It is not as big an advantage as
in
> cinematic, but still an advanatage.

There is another advantage to this.

Take the SM radius of 4"

A human ship with thrust 5 (for sake of argument), had only 6 options to
get out of the target radius.  [The SM is positioned at the point he
will
be if he uses no thrust that turn]
Those options are Full Accel (puts him 5" away), Full Decel (same)
Slide Port or Starboard and Accel/Decel by 4 ( 4 different options, all
resulting in a distance from the SM of a little over 4" )

These 6 options can be easily covered by another 2 SM's carefully
placed.

A Kravak ship has more options, being able to use their full thrust for
sideways thrust gives them the same options again, but in sideways
directions.

Thus more SM are needed to cover the possible positions of a Kravak
ship.

If your thrust is less than 5 you'll be needing banzai jammers anyway ;)

It's only a marginal advantage, but Kravak may be able to spend less
points on banzai jammers, and more elsewhere - thus getting more bang
for
their ship construction credit ;)

-- 


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