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RE: FT-Technology in the FT world

From: "David Rodemaker" <dar@h...>
Date: Mon, 19 Mar 2001 15:48:47 -0600
Subject: RE: FT-Technology in the FT world

> >I handle this IMC in a very simple matter. Since it is based on a
> Traveller
> >model, a Higher Tech Level Ship get's a +1 per tech level difference
> on all
> >pertinant die rolls.
>
> The problem with this is that FT only uses D6s. Even a +1 modifier is
> very, *very* much unless you restrict them to DCP rolls only, and a +6
> modifier is utterly devastating :-(
>
> Regards,
>
> Oerjan Ohlson
> oerjan.ohlson@telia.com

And something that I was willing to deal with IMC. In Traveller, the
difference between TL is not as great as it is in say, GURPS, but there
is a
considerable difference. (Prob. not as high as a 16% increase in
effectiveness though <g>) I however saw this as an OK trade-off... (For
my
campaign at least)

But also look at the example given... TL9 is the very start of stellar
exploration, and TL15 is the absolute maximum of human prowess (OK,
there
were the Darrians w/ TL16...) Massive differences between the two points
of
progress. In the standard FT campaign I would see the difference being
more
than +1 (or +2 where you have an "old" ship with minimal refits up
against
the cutting edge of new tech)

I would resolve some of it in different manners, such as Beams having
two
different stages of development. IMC we have "Disruptors" which are now
civilian weapons that have one half the effect on shielded ships while
Particle-Beam's are the standard military issue. Other possibilities
exist
in this manner...

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