Re: Los thoughts on breaching
From: "clourenco" <clourenco@s...>
Date: Thu, 15 Mar 2001 05:18:31 -0500
Subject: Re: Los thoughts on breaching
That's true about larger scale infantry fighting, Stargrunt/Dirtside
scale
stuff. For larger conventional operations there are specialist engineer
breaching charges, large affairs, and even specialist CEV Combat
Engineer
vehicles, with mongosso large breaching shells that just blow the f**k
out
in a wall. Neither of those affairs allow you to follow a breach in
immediately however, (Remember I'm talking about CQB as it is normally
seen
in FMA, arms length type of fighting) if your close enough to go right
in
after a charge large enough to breach the side of a concrete/brick
apartment
wall, your close enough to kill or incapacitate yourself in the blast.
However for the purposes of CQB not MOUT in general, those charges are
generally impractical to handle for the purposes of dynamic entry. Then
there are other concerns such as damage to the facility you are
assaulting
(Since most FMA type battles I've seen are capture the facility intact
type
of affairs.) or the people you are trying to rescue capture.
Of course then there can be other specialist sci-fi cutting devices of
the
laser - plasma type. Potentially PA mounted.
Los
----- Original Message -----
From: Oerjan Ohlson <oerjan.ohlson@telia.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, March 15, 2001 3:40 PM
Subject: Re: Los thoughts on breaching
> I agree with most of what Los says, but...
>
> >Just remember a breaching charge is a cutting charge, which uses a
> >proportionately small amount of explosives,. specifically placed and
> >shaped to cut a hole. And almost always this is done in door not a
> wall.
>
> ...I have to disagree with this, at least for large-scale MOUT.
Special
> Ops may well be different, of course, since you may want some of the
> people in the attacked room to survive :-/
>
> Both the British and the Swedish army wants to be able to blow a hole
> in the walls - *not* in the doors. Why? Because quite often the
> defenders are already oriented towards the doors, so if you go through
> the door and your breaching charge doesn't knock them out (temporarily
> or permanently) you'll get hurt. By going through the walls you can
> enter the room from any direction, thus getting a better chance of
> surprising the enemy.
>
> Later,
>
> Oerjan Ohlson
> oerjan.ohlson@telia.com
>
> "Life is like a sewer.
> What you get out of it, depends on what you put into it."
> - Hen3ry
>
>