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Re: [ft] Needle damage mechanics plus background

From: Glenn M Wilson <triphibious@j...>
Date: Fri, 09 Mar 2001 06:52:36 EST
Subject: Re: [ft] Needle damage mechanics plus background

On Fri, 9 Mar 2001 06:50:12 +0100 "Oerjan Ohlson"
<oerjan.ohlson@telia.com> writes:
>Glenn M Wilson wrote:
>
>>>Needlebeam damage is *unrepairable* using damage control.  
>>>You need to bring in a repairship after the game.
>> 
>>Really?!  That was not explicit in my reading of FT/2nd.  
>
>The Damage Control rule is in More Thrust, not FT2, and it is very
>explicit that Needle damage cannot be repaired.
>
>Regards,
>
>Oerjan Ohlson
>oerjan.ohlson@telia.com
>
>"Life is like a sewer.
>  What you get out of it, depends on what you put into it."
>- Hen3ry
>
Well, that's good to know (now if I can just get that one rule book on
ebay) because it makes more sense and makes the standard Needle Beam,
IMO, a reasonable albeit specialized weapon then.

Gracias, Glenn/Triphibious (American Mongrel)
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard, Dirtside 2,	Ratner's Space Marines, Stellar Conflicts
and Uprisings, and Full Thrust/2nd.  Resistance is everything!

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