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On Sat, 24 Feb 2001 09:23:33 +0000 Ground Zero Games <jon@gzg.com>
writes:
<snip>
>Yep, that's pretty much how my original reasoning went. Needles are
>NOT
>penetrators - they are just very accurate pinpoint weapons that can
>target
>(sometimes) chosen bits on the surface of the ship - weapon mounts,
>drive
>tubes, sensor pods etc, rather than hitting at random. The core
>systems are
>exactly what they say - buried deep in the ship's core, and not
>vulnerable
>to damage until you've chewed up the outer stuff.
>
>Jon (GZG)
Okay, then it's (game) battle physics. Soooo, except for my Nekton
'Death to all Aliens" [everybody but Nektons of course] scenarios there
will be no targeting of core systems by Needle Beams.
*****
Now, Since I *do* want those nasty little remoras with legs to be able
to
do exactly that in my campaign over Cotu, let me pose the question - how
much mass and how much cost would be appropriate for such a 'nasty,
inhumane' system? {But they are not human...<toothy grin>} Maybe two
sets of mass/cost? One for the Xeno-killer 'terror-pack' ships under
size (FT terms) 19, and a different cost/mass for ships size 19-36.
Nektons will usually (due to time tying up critical ship building
resources) not build ships greater then size 36.
Here's a SWAG -
Light Nekton ship 'Deep Stab Beam':
Mass 4, cost 18 points - this equates to no more then 2 Needle Beams on
a
maximum size 18 ship, with 1 mass for 'C' beam or single PDAF or 1
submunition.
Range 6", hits system on a '6' with no other damage, on a '5' does 1 box
damage to hull instead.
Medium Nekton 'Deep Bite Beam':
Mass 8, Cost 25 points - this means even a maximum equipped ship of 36
mass could carry 4 (with 4 mass for other weapons.)
Range 9", hits system on a '6' with no other damage, on a '5' does two
hull boxes damage only.
Gracias, Glenn/Triphibious (American Mongrel)
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard, Dirtside 2, Ratner's Space Marines, Stellar Conflicts
and Uprisings, and Full Thrust/2nd. Resistance is everything!
________________________________________________________________
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