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Re: [SG] Potential Casualties resolution and more s****d questions

From: Ground Zero Games <jon@g...>
Date: Tue, 20 Feb 2001 19:04:31 +0000
Subject: Re: [SG] Potential Casualties resolution and more s****d questions

>----- Original Message -----
>From: <agoodall@canada.com>
>To: <gzg-l@csua.berkeley.edu>
>Sent: Monday, February 19, 2001 9:40 PM
>Subject: Re: [SG] Potential Casualties resolution
>
>
>> On Mon, 19 February 2001, "Magnus Alexandersson" wrote:
>>
>> Hi, Magnus.
>>
>> First off, your e-mailer is sending e-mail in HTML format. You may
want
>>to turn that off.
>
>Yes, I had a fresh install and forgot, I run Linux part time so I know
1)
>The RTF-problem, 2) Bandwidth issues... =)
>
>BTW, you might want to wrap your lines... =P
>
>> > When you have rolled and gotten say 2 potential
>> > casualties do you roll All impact dices(SAWs +
>> > Squad weaponry) against the armour/cover/IP die per inflicted hit,
>>twice in
>> > this case?
>>
>> No. And it's actually stated somewhere in the rules, but what you do
is
>>you ONLY
>> roll the impact die of the squad weaponry. The SAWs added firepower,
but you
>> do not use the impact die of the SAWs. So, there's only one roll per
>>casualty inflicted.
>
>Ok, so the use of SAWs are only useful when providing extra firepower,
not
>actual kills
>or impacts.

Yes, that's right - it's purely a game mechanism thing for simplicity in
play, as figuring out different types of impact (ie: which weapon
inflicted
which hit) would be MUCH too complicated.

Jon (GZG)


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