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FT-Weapon idea for wave gun

From: "Bif Smith" <bif@b...>
Date: Sun, 18 Feb 2001 12:29:51 -0000
Subject: FT-Weapon idea for wave gun

I know there`s people who don`t like the wave gun, but I don`t think of
this
gun as too overpowered for a FT game, and it does appeal to me from the
anime ships seen in various films/comics/serieses. I did have 2 ideas
for
wave guns that I`d thought I`d share-

1-Scaleable wave guns

The wave gun is scaleable just like phalon plasma bolt launchers. My
idea is
that the wave gun consists of two components, the gun and the power
generator. If the gun givern in the book is a class 2 wave gun, my
sugesstion is that a class 1 wave gun masses 7 mass, and requires 3
power
points to be generated before it can fire. The power packs/generators
would
mass 2 and be able to generate 1D6 power points for the purpose of
recharging the gun. This is suggested so you can have a large wave gun
(say,
a class 8 wave gun, 56 mass, 8D6 DP at close range), with a long
recharge
time (1 mass 2 power generator, 1D6 power points per turn, gun requires
24
power points before it can fire). The power points required would be
worked
out from the level of the wave gun divided by the number of power packs.
By
this I mean that a class 4 wave gun (x2 the one in the book) with 2
power
generators would only require 6 power points, and recharge at a rate of
1D6
power points per turn (instead of requiring 12 power points and
recharging
at the rate of 2D6 per turn). Hope this makes sence?

2-Focusable wave guns

A wave gun with a focusing device fitted onto the emmiter end of the
gun,
that instead of firing a expanding beam in front of the ship, instead
can
focus the beam just like a normal beam weapon, through it`s fore arc,
and
cause a large ammout of dammage to it`s target. My proposal would be the
wave gun must recharge as a normal wave gun, and on firing it would roll
to
hit just like a p.torp on a target. The dammage I would place at 6D6 DP
to
the target (if you compair to a p.torp, the wave gun masses the same as
4
p.torps, but the p.torps don`t require a recharge, so could fire every
turn). Just a rough idea, that I thought I`d put out there to see if
anybody
has any ideas or comments that would allow development of this idea?.

A a aside, does anybody else out there consider wave gun not too OTT
compaired to normal FT guns/ships, and should be allowed in FT games? Or
am
I just totally off course in my thinking? (what I`m asking is has
anybody
compaired wave guns, with their disadvantages/advantages, to normal FT
weapons, and tried balancing them? I know if they were allowed as
standard,
they would probably become standard fit on capitol ships <HE,HE>).

BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"

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