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Re: General EMP Thoughts

From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Sat, 17 Feb 2001 13:01:56 -0800
Subject: Re: General EMP Thoughts

>My personal favourite is to allow players to specify the number and 
>capacity of
>their slipways (units of hull production).  Each slipway represents a
valuable
>pool of workers and machine tools.  Slipways are expensive to build, 
>but easily
>lost.	Shipyards with no work go bankrupt and their workforce rejoins
the
>civilian economy.  To maintain the resource pool of a slipway, it has
to be
>doing something, building a ship, doing a new threat upgrade, repairing
>extensive damage, etc.

When I was doing up the Scan-Fed history, I attempted to factor in a 
limited number of yards that could actually produce larger hulls.

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