Re: General EMP Thoughts
From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Sat, 17 Feb 2001 13:01:56 -0800
Subject: Re: General EMP Thoughts
>My personal favourite is to allow players to specify the number and
>capacity of
>their slipways (units of hull production). Each slipway represents a
valuable
>pool of workers and machine tools. Slipways are expensive to build,
>but easily
>lost. Shipyards with no work go bankrupt and their workforce rejoins
the
>civilian economy. To maintain the resource pool of a slipway, it has
to be
>doing something, building a ship, doing a new threat upgrade, repairing
>extensive damage, etc.
When I was doing up the Scan-Fed history, I attempted to factor in a
limited number of yards that could actually produce larger hulls.