Re: [FT] WotW 2: EMP Weapons
From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Sat, 17 Feb 2001 12:59:33 -0800
Subject: Re: [FT] WotW 2: EMP Weapons
>2. If an EMP weapon fails a threshold check, it should immediatly
apply its
>EMP area effect. This makes EMP weapons very dangerous to carry, and
could
>explain their rarity. If an automatic detonation is too much to
swallow,
>give it a chance to detonate, using some sort of mechanic like the
power
>core machanic. Each turn the EMP weapons is "down" there is a chance
that
>it will go off, subjecting the ship, and anyone else in the area to
those
>affects. Gotta keep those EMP weapons securly shielded and well-taken
care
>of.
I like this alot. If you combine this effect with a fairly hefty MASS
(which prevent people from making EMP "torpedo boats"), then I'm
beginning to like it.