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Re: [FT] WotW 2: EMP Weapons

From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Sat, 17 Feb 2001 12:59:33 -0800
Subject: Re: [FT] WotW 2: EMP Weapons

>2.  If an EMP weapon fails a threshold check, it should immediatly
apply its
>EMP area effect.  This makes EMP weapons very dangerous to carry, and
could
>explain their rarity.	If an automatic detonation is too much to
swallow,
>give it a chance to detonate, using some sort of mechanic like the
power
>core machanic.  Each turn the EMP weapons is "down" there is a chance
that
>it will go off, subjecting the ship, and anyone else in the area to
those
>affects.  Gotta keep those EMP weapons securly shielded and well-taken
care
>of.

I like this alot. If you combine this effect with a fairly hefty MASS 
(which prevent people from making EMP "torpedo boats"), then I'm 
beginning to like it.

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