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RE: [FT] WotW 2: EMP Weapons

From: stranger@c...
Date: Thu, 15 Feb 2001 12:32:24 -0500
Subject: RE: [FT] WotW 2: EMP Weapons

> 
> >Why does it seem needlish? Couldn't it just be a reflection of the 
> >respective technicians tuning pulses and hardening protection??
> 
> Nominating specific systems for destruction is very needlish. Firer
choosing
> the order of shipwide threshold is less so, IMO. Having the target
choosing
> the order is very un-needlish, and probably more balancing for EMP
attacks.
> This last is becoming my favored method for "limited check" EMP
weapons.
> 
> > >every EMP hit lengthens the game significantly,
> 
> >That's going to be true of any EMP method we come up with I fear, 
> >especially if they're attractive enough to be used as primaries
(which I 
> >really don't want, but that's just me).
> 

How about making up chits or cards or something.  Draw three (or however

many "hits" there are).  The chits each have a system on them.	If there
are 
more than one of the system chit/card drawn, use the one in the arc of
the 
attack and/or determine randomly.  This seems a totally non-biased,
random 
approach, and chits/cards are easy to make up.	Just print a ship-bits
and cut 
out the symbols into small squares and put them in a cup.

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