RE: [FT] WotW 2: EMP Weapons
From: stranger@c...
Date: Thu, 15 Feb 2001 12:32:24 -0500
Subject: RE: [FT] WotW 2: EMP Weapons
>
> >Why does it seem needlish? Couldn't it just be a reflection of the
> >respective technicians tuning pulses and hardening protection??
>
> Nominating specific systems for destruction is very needlish. Firer
choosing
> the order of shipwide threshold is less so, IMO. Having the target
choosing
> the order is very un-needlish, and probably more balancing for EMP
attacks.
> This last is becoming my favored method for "limited check" EMP
weapons.
>
> > >every EMP hit lengthens the game significantly,
>
> >That's going to be true of any EMP method we come up with I fear,
> >especially if they're attractive enough to be used as primaries
(which I
> >really don't want, but that's just me).
>
How about making up chits or cards or something. Draw three (or however
many "hits" there are). The chits each have a system on them. If there
are
more than one of the system chit/card drawn, use the one in the arc of
the
attack and/or determine randomly. This seems a totally non-biased,
random
approach, and chits/cards are easy to make up. Just print a ship-bits
and cut
out the symbols into small squares and put them in a cup.