Prev: RE: [SG] PA TO&E so far Next: RE: RE: [SG] PA TO&E so far

RE: RE: [SG] PA TO&E so far

From: "Eli Arndt" <emu2020@w...>
Date: Wed, 14 Feb 2001 19:33:22 -0800
Subject: RE: RE: [SG] PA TO&E so far

This is good advice, but I'm sort of trying to stay in theme here? 
Would they require their own activation if they are not specialists?  

>The normal small arms in SG would be laser rifles; FP:2, I: d8.
>You could mount a HEL/1 as a heavy weapon, but need to have drawbacks
to
>balance the extra offensive gained.
>I use a DFFG/1, but it has FC:d4, I: d12x2* (d8 vs infantry) with heavy
>weapon bands and cannot be used with squad fire (requires it's own
>activation).  
>The ESU RFAC/1 uses FP:d8, I:d10*, but infantry bands & the NAC has a
>version as well.
>
>From what you've written, you just need to upgrade the standard rifles
to
>pointfire weapons (FP:2, I: d8*).  This means your rifles can actually
hurt
>tanks (d8x2* on major hit).
>
>
>Neath Southern Skies -http://home.pacific.net.au/~southernskies/
>[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
>[Firestorm] Battletech PBeM GM
>
>> -----Original Message-----
>> From:     Eli Arndt [SMTP:emu2020@wattosjunkyard.com]
>> Sent:     Thursday, February 15, 2001 1:58 PM
>> 
>> HPA-42
>> Standard Heavy Power Armor
>> Armour Type: Powered     Mobility:  10" (D10)     Armour:  D12
>> I was thinking about equipping them with HELs but I understand HELs
don't
>> get that small in the Stargrunt universe.  I don't have a copy of the
>> rules anymore so can't check it.  I thought having the weapon
integral and
>> losing a hand would justify a portable heavy weapon.
>> 
>> In the SF3D universe, these things go toe to toe with tanks and win. 
I'm
>> not even trying to mirror them exactly.

------------------------------------------------------------
Get Your Free Star Wars Email at http://www.wattosjunkyard.com


Prev: RE: [SG] PA TO&E so far Next: RE: RE: [SG] PA TO&E so far