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> > [Bri] This is OK if you have knowledge of your opponents ship. But >
> if you are working against a custom design and you do not know what
> > systems it has, how do you designate what systems to have checked?
>
> General question:
> How does everybody play ships stats and capabilities ? Open for
> everyone to see ? Hidden cards ?
> Both seem viable - depends on the style of game you want.
If the scenario has opponents who would have had time for intel reports
(eg NSL vs FSE), you should know the general class design (although you
may not know that *this* Suffren swapped out its SML+magazine for
3xB2/360's). If it's your first time meeting them, you won't know (and
I don't see how you could pick needle-type targets).
Thresholds losses should be reported if visible ("screens are down" ),
otherwise not (eg for SML, fighter bay, maybe PDS and FTL)
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