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RE: Newbie Question

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 14 Feb 2001 11:17:16 -0500
Subject: RE: Newbie Question

Yes. You total the old velocity and the new acceleration to get the new
velocity. Then you figure movement on the new velocity.

So in your example you would move 4", turn, and move 4" with an new
velocity
of 8.

-----
Brian Bell
bkb@beol.net
http://www.ftsr.org/
-----

> -----Original Message-----
> From: Fent, Lee [SMTP:lee.fent@esker.com]
> Sent: Wednesday, February 14, 2001 10:58 AM
> To:	'gzg-l@csua.berkeley.edu'
> Subject:	Newbie Question
> 
> Howdy all, 
>	I just picked up FT2 and FB1 the other day, and I'm left with a
> question about the cinematic movement system.  When you decide your
course
> movements, is your turning point effected by the thrust that is used
for
> acceleration?  For example, say you have a Course of 12 and Velocity
of 5,
> and you decide to use 3 points of thrust to accel and 1 point to turn
to
> port.  Do you move 4" then turn, or do you move 3" and then next round
> your
> velocity is 8".  Sorry if this is a dumb question, but I didn't find
it
> anywhere in FT2.
> 
> Thanks,


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