Re: [FT] WotW 2: EMP Weapons
From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Mon, 12 Feb 2001 16:42:17 -0800
Subject: Re: [FT] WotW 2: EMP Weapons
[snipped all weapons]
My basic problem with EMP weapons is that they are nearly impossible
to balance. The same gun that hits a scout, rolling a check for every
system, is VASTLY different than the effect on a SDN, particularly
for those weapons that suggest a 4-6 check on every ship system.
I could see an EMP weapon that affected a set number of systems as
being potentially viable (perhaps related to class), but the blanket
"roll a threshold for everything" is inviting the same unbalancing
factors of the Nova Cannon, etc.