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Re: FT-Improved armour

From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Tue, 06 Feb 2001 12:54:10 -0800
Subject: Re: FT-Improved armour

>INTERWEAVED SUPERCONDUCTING ARMOUR

[snip]

>Effects=Same as normal armour for kinetic/explosive weapons (smls,
k-guns,
>etc). For heat/energy weapons, has special effects (see below)
>Special effects=When attacked by certain weapons that use heat/energy
>effects to dammage a ship (eg-HET lasers, Beam batts, P.torps. Probably
some
>others, wait until others sugest which), the superconducting layer
radiates
>the effect over the entire hull, reducing the efectiveness of these
weapons
>substantially. These weapons must exceed the total armour rating of the
>superconducting armour in a turn, to apply dammage to the hull.

Reminds me of "metal" armor from Car Wars.

Upon first read I noticed the following difficulties:

If you only have 1 point of this armor, how do you connect the 
symbol(s) with a line?

Costing needs reworking. The armor is more effective as you get more 
of it, and should be priced accordingly (similar to beam systems - 1 
point costs 2, 2 points cost 4, 3 points cost 8, 4 points cost 16, 
etc.)

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