Re: FT-Command & control
From: Derek Fulton <derekfulton@b...>
Date: Sat, 27 Jan 2001 04:07:50 +1100
Subject: Re: FT-Command & control
bif smith wrote:
>I was thinking about a command ship for fleets/squadrens, and thought
about
>flag bridges. I`ve thought about the penalties for the loss of a flag
>bridge, in allowing the players one one side to not talk or write
messages
>between each other for 1 turn, so losing co-ordination between ships
>tempererally (as well as the mass removed from offensive weapons, pds
etc).
>As for advantages for using flag bridges, I`ve had several ideas, and
are
>looking for more.
>Reasons for using Flag Bridges-
>1-Any fighters can use any hanger on any ship for reloading/rearming
with no
>penalties. for this to be a advantage, there needs to be a penalty for
a
>different fighter group than the ones normally alocated to the ship
>reloading (say, a extra 1 turn to reload a torpedo wing in a
intercepter
>wing hanger bay).
Not meaning to offend, but why does having space given over to a flag
officer and his staff confer such advantages to a ship, what is it that
these 'staff-weenies' do that when it filters down to the flight deck
crew
enables them to break down the barriers and tackle 'strange' fighters
that
arrive in their hanger bay?
>2-Allows the side with flag bridge to pass writen messages between each
>other without the other side being able to intercept them. The side
without
>any (operable) flag bridges must only pass messages verbally, so the
side
>with the flag bridge knows what the other side is doing (represents the
>co-ordination possible between the ships of a squadren or fleet).
Today communications between navy ships is very good and I imagine that
in
the future it's going to get better, tight beam communication between
spacecrafts will be probably very hard to intercept. And if the
communications aren't tight beam but being broadcast to all listeners,
encryption will make decoding vital time sensitive enemy communications
impossible.
>3-Allows sensor infomation from any ship to be shared between any ship
in
>the squadren/fleet. So, if one ship has improved sensors, it can share
this
>info with it`s collegues.
Again the quality of communications and transmission of data will make
this
matter of fact (I believe that the US Navy refers to their system as
NTD, I
think)
>4-If more than one ship in a squadren/fleet has a flag bridge, if one
is
>destroyed/disabled, the other one(s) may take over immediatly, with no
>pause/disruption in communications between ships.
Again quality of the 'network' within the fleet will probably smooth
over
such disruptions, with ships routing information to other ships in the
fleet as and when required. And if the Flag officer and his staff are
lost
with the flagship, then that's what the chain of command is for. The
next
senior officer would take command of the fleet using previous orders and
intentions (given by the previous commander), SOPs and his own judgement
to
fight the battle (and defeat the enemy of course).
>Mass/cost.
>Mass-5
>Cost-15
>Notes-Considered a core system, adds a second bridge symbol (with a F
added
>to represent the flag bridge) on the core systems. Also allows a extra
crew
>factor in boarding actions (if used), to represent the extra marines
carried
>for Admeral protection duties.
Actually I think the idea of the 'flag bridge' is a good one, but I
would
use it in team games where orders, planning and chain of command are
important, the flag bridge symbol would designate the 'location' of the
players. For example the FSE are battling the NSL, the NSL side is made
up
half a dozen players, one being the C-in-C and the others commanders of
groups of ships within the NSL fleet. One group is commanded by myself,
a
battle squadron of four DNs and I have my flag on the first DN (marked
on
the SSD as such), during the battle the DN explodes killing me (cheering
heard in background, Derek looks around). I'm dead no longer able to
give
or receive orders, I relinquish control of my group (to my subordinate
perhaps?) and become a spectator crying into my stout while my 'live'
teammates and opponents make much of my demise.
Derek
Derek Fulton
12 Balaka st.
Rosny, Hobart.
Tasmainia, 7018.
Australia
Phone; (03) 62459123
Email; derekfulton@bigpond.com