Re: mobility in DS2
From: Noel Weer <nsweer@i...>
Date: Mon, 08 Jan 2001 20:16:05 -0600
Subject: Re: mobility in DS2
Alright. Given your comments, rethinking the details some, and talking
it over with some of our group here... I will work on more complete
rules to test and release our results.
Beth Fulton wrote:
> G'day Noel,
>
> >Any thoughts? It seems straight forward...
> >Is this too simple? To hard to manage?
>
> The logic behind the idea seems sound. My biggest problem with the
idea
> as is, is the fact that you've got to cost in the effects of the
> different terrain capabilities of the different movement schemes too.
> This tends to clump costs so you're more likely to see something like
>
> Mob. Type pt./inch base 10" cost
> ---------- -------- -------------
> Low-Mob wheels 1 10
> Slow Tracked 3 30
> hi-mob. wheels 3 30
> fast tracked 3 30
> slow GEV 4 40
> fast GEV 4 40
> GRAV 5 50
>
> Though even that is probably pooling a little too much. In many ways
it
> is just much easier to designate fast/slow (and even medium as Indy
> suggested) versions of a movement system and cost those.
>
> But that's just my opinion, if you can make your's work I'd be
> interested to see what results it produced ;)
>
> Cheers
>
> Beth
>
>
------------------------------------------------------------------------
----
>
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>
> Elizabeth Fulton
> c/o CSIRO Division of Marine Research
> GPO Box 1538
> HOBART
> TASMANIA 7001
> AUSTRALIA
> Phone (03) 6232 5018 International +61 3 6232 5018
> Fax 03 6232 5053 International +61 3 6232 5053
>
> email: beth.fulton@marine.csiro.au
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