Re: re-FT, wave guns & needle beams
From: Charles Stanley Taylor <charles.taylor@c...>
Date: Sat, 06 Jan 2001 14:09:33 GMT
Subject: Re: re-FT, wave guns & needle beams
In message <3A5620D8.C61CDAE0@stsci.edu>
Indy <kochte@stsci.edu> wrote:
> Charles Stanley Taylor wrote:
>
> > Well, I guess because the Shadow's 'hyperspace phase in/out' _looks_
> > like a cloaking effect :-)
> >
> > If you want to add game effects for this, I'd give the Shadows an
> > 'advanced FTL drive' that allows more accurate positioning when
FTL-ing
> > into battle, but without the damaging effects of a normal B5 jump
point.
> > They _may_ be allowed to FTL out of battle to escape without any of
the
> > normal complications.
>
> Agreed.
>
> Also, given "The Long Twilight Stuggle", the Shadows, and other
Advanced
> Races, should have access to an FTL destabilizer ('course this is
another
> "over the top" weapon as it successfully crushes the ship entering the
> jump point if it hits)
I did stat up something like this as a Sa'Vasku pod munition sometime
last year - it'll be in the archives somewhere - it didn't
_automatically_ kill ships attempting to jump out though - unlike the
Shadow version.
>
> > 'In the Beginning' established that the Mimbari could be pretty
accurate
> > when dropping out of hyperspace as well, and as they used a
'standard'
> > jump point, the effects could be pretty devastating.
>
> Aye, I agree. Pinpoint FTL transitions rule. :-)
>