Re: strike the colors rule
From: "Nathan" <Nathan_at_Spring_Grove_UK@e...>
Date: Fri, 5 Jan 2001 22:03:38 -0000
Subject: Re: strike the colors rule
From: Alan and Carmel Brain
Date: Thursday, January 04, 2001 11:23
Subject: Re: strike the colors rule
>> There is one issue that hasn't been raised. After a ship has
>> taken the last hull box, is it *really* destroyed? Or is it a
>> wreck floating in space?
From: Beth Fulton
Date: Thursday, January 04, 2001 11:29
Subject: Re: strike the colors rule
> We play the rule (written in one of the rule books somewhere)
> that once a ship losses its last hullbox then you see how much
> "overkill damage" there is and if you roll higher than that on
> 1D6 then it's a hulk, but if you fail then it explodes [to form a]
> debris field.
MT pg 9, Battle Debris
As other posters on the subject have pointed out, a hulk is
likely to be vapourised by its own side once they have picked
up any surviving hands if salvage is not possible.
Vessels wrecked near a planet may suffer orbital decay and
crash or burn up before an FTL tug can arrive. A vessel may
also fall into the gravity well of a planet or star over a longer
period of time. Finally, if it is left unattended then private
scavengers will strip what they can, though making off with
the entire hulk seems unlikely.
MT pg 13-14 Planets and following rules give a basic set
of guidelines for those uncomfortable situations where
altitude suddenly becomes a factor.
Nathan