Re: New on the list
From: KH.Ranitzsch@t...
Date: 05 Jan 2001 09:27 GMT
Subject: Re: New on the list
>----- Ursprüngliche Nachricht -----
> From: "Fent, Lee" <lee.fent@esker.com>
> > Hello all,
> > I don't know if this is considered bad form or not, but I'm
> > considering picking up Full Thrust,
Picking up Full Thrust is not considered bad form on this list :-)
Welcome to our corner of the universe
> > and I thought I'd check and see what books current players
> > recommend a new player to buy. Since I'm the only person in my >
> area that is interested (that I know about) I'll have to
> > teach myself the rules, so any help is greatly appreciated.
I have been in a similar situation not that long ago.
> FB1 should be enough, but FT itself wouldn't hurt if you're teaching
> yourself.
I guess Alan is slightly confused here. You need the basic Full Thrust
book. Fleet Book 1 alone does not give a full game. I would recommend
getting both at the same time, then pick a limited set of basic rules
that you feel comfortable with and start playing.
What I think you should adopt:
The ship design rules and weapon arc rules from FB2
Which of the two movement type options, 'cinematic' as in FT or
'vector' as in FB2 is entirely up to you. 'Cinematic' is more like
spaceships
move in the films, basically like airplanes. 'Vector' is more
'realistic'
in that a ship can turn to face any desired direction even if
travelling in another direction.
Start with a few basic weapons, beams and torpedos, perhaps and a few
small to medium sized ships.
The ship designs in FB2 should give you ideas on what ships work
reasonably well.
To be added later:
Fighters, sensor rules, other weapons, 'terrain'.
For the advanced gamer:
campaigns etc.
Greetings
Karl Heinz