Re: [Ft} OU & IC & FB3
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Wed, 3 Jan 2001 21:26:17 +0100
Subject: Re: [Ft} OU & IC & FB3
Bell, Brian K (Contractor) wrote:
>I agree. The tug/tender rules need modification.
The main problem is tugs *vs* tenders - there's essentially no reason
to build tenders (internal carrying bays) rather than tugs (tug FTL
drive).
>I do think that 10% is a little low however. If you build a FTL ship
with
>the same equipment as a non-FTL ship (including same number of >hull
boxes, or 10% of ship mass, whichever is greater), you end up >with a
12-30% increase in point cost for the ships.
The 12-30% is... somewhat debatable :-/ More on this below:
>Here are some of Laserlight's IF ships as example:
>Ship Non-FTL FTL % increase
> m/c m/c mass/points
>Ahdath FF 20/72 23/81 15.0/12.5
>ash Shaulah 8/30 11/39 37.5/30.0
Should be 8/30 10/36 25/20
>Hasan as-Sabah 31/107 37/125 19.3/16.8
>Qaws CLG 60/212 70/242 16.7/14.1
>Saber CL 50/168 58/192 16.0/14.2
>Sala ed-Din DH 34/118 40/136 17.6/15.2
>Turcoman CL 50/172 58/196 16.0/13.9
>Turs DD 24/88* 28/100 40.0/13.6
>
> And take the following FB1 ships if converted
> to non-FTL:
> Ship Non-FTL FTL %
> m/c m/c mass/points
>Maximillian 87/294 100/333 13.0/13.2
>Tsiolkovsky 129/519 150/584 16.3/12.5
>Ark Royal 171/708 200/798 17.0/27.1
Typo; last entry should be "17.0/12.7".
>Foch 216/805 250/909 15.7/12.9
>
>The above averages to 16.33... % increase in points.
If you use correct values, you get an average increase of 14.33% for
the above 12 ships.
Your sample is a bit small though. If you include all the FB1 warships
(the 57 main entries, not every sub-variant) as well as the 8 IF ships
above, you get an average of 13.6% (with extreme values 6.7% and 20%).
Averaging over the thousand or so FB1-tech ships I currently have
archived gives 13.1%. Or at least it gave 13.1% a couple months ago; I
haven't checked since early November :-/
A 2-3% cost difference is generally too small to have a noticable
impact; the initiative rolls tend to have a bigger impact than this (at
least for battles smaller than ~5000 pts per side). If you fight to the
last ship and/or count ships that FTL from the battle as "killed", +15%
works about as well as +10% - the inaccuracy is drowned by the effects
of initiative rolls (and maneuvering, lucky/unlucky threshold rolls,
etc.).
If OTOH you score more points for killed/captured enemy ships than for
cripples which escape (cf. the "Striking colours" thread) then the
sub-light ships have a distinct disavantage: they can't withdraw into
hyperspace, so they tend to die (or surrender/be captured) more often
than FTL-capable ones. This lowers their value a bit further, pushing
the cost increase down closer to 10% than 15%.
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry