Re: Fighter House Rules.
From: Glenn M Wilson <triphibious@j...>
Date: Wed, 03 Jan 2001 07:03:52 EST
Subject: Re: Fighter House Rules.
On Tue, 02 Jan 2001 22:36:05 -0500 Allan Goodall <awg@sympatico.ca>
writes:
>On Tue, 02 Jan 2001 18:45:31 -0800, Sean Bayan Schoonmaker
><s_schoon@pacbell.net> wrote:
>
>>>For our book-keeper types: How about a +1 for - each number less
>then 4
>>>fighters - strength of the group and +1 per turn consecutive
>re-arming?
>>
>>OK, if you MUST have dice rolling involved <sigh> ;-)
>
>Ummm... I'm with you, Sean. I don't see why fighter rearming time
>should be
>random, particularly given the game's nominal time scale. I would
>expect that
>most of the rearming would be done by robots anyway (given the small
>complement onboard the FT ships). I would think that rearming would be
>the
>same length every time, except possibly due to battle damage on board
>the
>ship. But that's handled by losing fighter bays to thresholds.
>
That assumes the robots are programmed to work around damage to the
fighter OR that all damaged fighters are 'grounded' ("shipped"??) if
damaged at all. Or ???
>
>Allan Goodall awg@sympatico.ca
>Goodall's Grotto: http://www.vex.net/~agoodall
>
>"Surprisingly, when you throw two naked women with sex
>toys into a living room full of drunken men, things
>always go bad." - Kyle Baker, "You Are Here"
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