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Re: Fighter House Rules.

From: Glenn M Wilson <triphibious@j...>
Date: Wed, 03 Jan 2001 07:03:52 EST
Subject: Re: Fighter House Rules.

On Tue, 02 Jan 2001 18:45:31 -0800 Sean Bayan Schoonmaker
<> writes:
>>For our book-keeper types: How about a +1 for - each number less then 
>>fighters - strength of the group and +1 per turn consecutive 
>OK, if you MUST have dice rolling involved <sigh> ;-)

No, just a thought tat I had not traken time to develop...

>How about something more like this:
>Your ship has a 1-6 capacity. In other words, the chance of rearming 
>1 fighter is 1+ (automatic). This ability, however, can be split 
>among however many fighters you choose. Thus if you want to work on 
>three fighters at the same time, you would need a 5+ (33%) for 
>success on each. This way, you have to allocate your assets, and 
>possible gamble on failure if you try to work on too many fighters at 

This is per squadron or per ship?

How do you figure capacity between CVA types and BDN(?) types?

How does crew hits affect this?

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

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