RE: Islamic Federation, was Re: [FT] OU & IC & FB3
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 2 Jan 2001 10:34:36 -0500
Subject: RE: Islamic Federation, was Re: [FT] OU & IC & FB3
I agree. The tug/tender rules need modification.
I do think that 10% is a little low however. If you build a FTL ship
with
the same equipment as a non-FTL ship (including same number of hull
boxes,
or 10% of ship mass, whichever is greater), you end up with a 12-30%
increase in point cost for the ships.
Here are some of Laserlight's IF ships as example:
Ship Non-FTL FTL % increase
m/c m/c mass/points
Ahdath FF 20/72 23/81 15.0/12.5
ash Shaulah 8/30 11/39 37.5/30.0
Hasan as-Sabah 31/107 37/125 19.3/16.8
Qaws CLG 60/212 70/242 16.7/14.1
Saber CL 50/168 58/192 16.0/14.2
Sala ed-Din DH 34/118 40/136 17.6/15.2
Turcoman CL 50/172 58/196 16.0/13.9
Turs DD 24/88* 28/100 40.0/13.6
And take the following FB1 ships if converted
to non-FTL:
Ship Non-FTL FTL %
m/c m/c mass/points
Maximillian 87/294 100/333 13.0/13.2
Tsiolkovsky 129/519 150/584 16.3/12.5
Ark Royal 171/708 200/798 17.0/27.1
Foch 216/805 250/909 15.7/12.9
The above averages to 16.33... % increase in points.
The amount varies with the mass taken up by the
systems and engine in relation to overall mass.
I would think that 115% multiplier would be best for non-FTL ships
that do not have the tug on the table.
* Turs is listed at mass 24 cost 91, but is optimized at 24/88 (same
equipment and hull boxes).
-----
Brian Bell
bkb@beol.net
http://www.ftsr.org
-----
> -----Original Message-----
> From: Oerjan Ohlson [SMTP:oerjan.ohlson@telia.com]
> Sent: Tuesday, January 02, 2001 5:09 AM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: Islamic Federation, was Re: [FT] OU & IC & FB3
>
> Laserlight wrote:
>
> >IF ships usually have:
> [snip]
> >- FTL only on capital units (increase points cost by 10% if fighting
a
> >one-off battle)
>
> ...that's one more thing to look over: the tug/tender rules :-/
>
> Side note: these +10% apply to *all* non-FTL ships, regardless of
their
> other equipment, so it's less of a problem than a Kra'Vak-specific
> -10%.
>
> Later,
>
> Oerjan Ohlson
> oerjan.ohlson@telia.com
>
> "Life is like a sewer.
> What you get out of it, depends on what you put into it."
> - Hen3ry