RE: Ship Names (was Re: RE-Ship types names)
From: "Dean Gundberg" <Dean.Gundberg@n...>
Date: Thu, 21 Dec 2000 10:33:00 -0600
Subject: RE: Ship Names (was Re: RE-Ship types names)
> This thread has reminded me.... What kind of naming conventions have
> people been following for their Full Thrust ships? Anything
particularly
> fun or interesting to relate?
My wife went through the PDR (Physician's Desk Reference for Drugs) and
pulled out a bunch of good drug names for ships. I'll have to find that
list again but it does give some interesting names for an alien fleet
like
Cytoxan, Novantrone, Kytril, Cisplantin, Rituxan, Carboplatin, Cytosar,
Zofran, Zoloft, Prevnar, etc.
Dean Gundberg
Starship Combat News
The latest information on Space Games and Miniatures
http://star_ranger.homestead.com/
star_ranger@my-deja.com
From - Fri Dec 22 22:00:31 2000
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Date: Thu, 21 Dec 2000 08:38:25 -0800
From: Mark Reindl <mreindl@pacbell.net>
Subject: Re: Ship Names (was Re: RE-Ship types names)
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Dean Gundberg wrote:
> My wife went through the PDR (Physician's Desk Reference for Drugs)
and
> pulled out a bunch of good drug names for ships. I'll have to find
that
> list again but it does give some interesting names for an alien fleet
like
> Cytoxan, Novantrone, Kytril, Cisplantin, Rituxan, Carboplatin,
Cytosar,
> Zofran, Zoloft, Prevnar, etc.
>
Wow, who wouldn't want to serve on the Zoloft?!?! Probably the most
laid back
ship in the fleet :).
Mark
>
> Dean Gundberg
>
> Starship Combat News
> The latest information on Space Games and Miniatures
> http://star_ranger.homestead.com/
> star_ranger@my-deja.com
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Date: Thu, 21 Dec 2000 08:41:44 -0800
From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
Subject: RE: Ship Names (was Re: RE-Ship types names)
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>Cytoxan, Novantrone, Kytril, Cisplantin, Rituxan, Carboplatin, Cytosar,
>Zofran, Zoloft, Prevnar, etc.
Good ones Dean! Just make sure to avoid the more commonly know ones -
unless you intend to paint all your ships purple ;-)
Schoon
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Subject: Re: Ship Names (was Re: RE-Ship types names)
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Dean Gundberg wrote:
>
> > This thread has reminded me.... What kind of naming conventions
have
> > people been following for their Full Thrust ships? Anything
particularly
> > fun or interesting to relate?
>
> My wife went through the PDR (Physician's Desk Reference for Drugs)
and
> pulled out a bunch of good drug names for ships. I'll have to find
that
> list again but it does give some interesting names for an alien fleet
like
> Cytoxan, Novantrone, Kytril, Cisplantin, Rituxan, Carboplatin,
Cytosar,
> Zofran, Zoloft, Prevnar, etc.
This reminds me, if anyone out there has any good FIGHTER SQUADRON
NAMES,
send them to me! [offlist unless you think everyone else should see 'em,
too ;-) ] Long ago, at about the same time I started compiling the
Unofficial Fleet Rosters I also began putting together a listing of
fighter
squadrons for the GZG fleets. I solicited for more from the list once
but
only got a couple nibbles (Iceberg's entire NI listing and one person
who
suggested an ESU squadron "Fluttering Petals Of The Lotus" but didn't
have
a translated Chinese name). Now that we have some new meat, er, I mean,
listmembers to draw upon, I'm re-soliciting again! :-) To get some
ideas, hop on over to:
http://www.bcpl.net/~indy/full-thrust/gzg-ftr-squadrons.html
Mk
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From: "Peter Mancini" <peter_mancini@msn.com>
To: gzg-l@csua.berkeley.edu
Subject: Rules you use, rules you ignore
Date: Thu, 21 Dec 2000 12:12:03 -0500
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What are the experiences most people have with the Full Thrust rules?
Do
you find you use 100% of the rules or not?
How many use the Aft Arc fire only on turns with no main drive thrust
rule?
How many use Aces and Turkys for fighters? How many even care to use
some
of the fluff-hinted at rules such as time to change conditions (or do
all
battles start with all crew at Red Alert?)
Since there are so many optional rules, how many use Vector vs.
Cinematic?
How many use any of the sensor rules?
If there are any noteable rules you ignore or optional rules you stick
too,
would love to hear it.
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
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From: "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: [ft] UN SDDs
Date: Thu, 21 Dec 2000 12:17:49 -0500
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Oops!
Should be AP,FP,F and F,FS,AS
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Sean Bayan Schoonmaker [SMTP:s_schoon@pacbell.net]
> Sent: Thursday, December 21, 2000 11:15 AM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: [ft] UN SDDs
>
> Hey Brian...
>
> >> 1 x Pulse Torpedo (A,AP,FP)
> >> 1 x Pulse Torpedo (F,FS,AS)
> >> 2 x Class-2 beam (A,AP,FP)
> >> 2 x Class-2 beam (F,FS,AS)
>
> Are you sure these arcs are right?
>
> I see that several of your designs have Aft(!?!) arcs. Drives would
> make those fairly hard to use in most cases...
>
> Schoon
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From: "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: Rules you use, rules you ignore
Date: Thu, 21 Dec 2000 13:00:28 -0500
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Ignored Rules:
1) Prohibition against aft arc fire if MD is used.
We use Vector movement and depending on how the
rule is read, it can be down right silly. Example:
if a ship uses MD and then turns 180, its aft
arc is pointing a direction that it did not
use the engines in and its fore arc is pointing
in to the drive "wash"; it can't fire out of the
aft that is clear, but can fire through the
"wash" of the engines? We almost always ignore
this rule if playing vector. It does make more
sense if using cinematic movement.
2) Aces/Turkeys.
We generally ignore this as added complexity.
3) Fleet Morale.
We usually have ships leave the battle if they
would appear to not have any remaining combat
value. This is a judgement value by the player
and done for style, but not as an enforceable
rule.
4) Edge of table rules.
We used to use these, but it is almost as easy
to allow someone to plot their way back onto
the table.
5) FTL entrance/exit damage to near vessels.
6) Carrier classification (abrogated in FB2).
7) Dedicated FCS for Pulse Torpedoes.
JT stated on the list that this rule should
probably be removed (paraphrase).
Rarely Used Rules:
1) Nebula Rules
2) Ramming Rules
3) Sensor Rules
This is for miniature games. I have used sensor
rules in PBEMs a good deal.
4) Weasel Ships/Dummy Bogeys
5) Repair Rules
Frequently Used Optional/Obscure Rules:
1) Vector Movement
2) Penetrating Damage (re-rolls)
3) Fighter Endurance
4) Fighter Morale
5) Rolling ships
6) Strike the Flag
7) Genre Weapons
8) MT Fighter sequence (standard since FB1)
9) Class-1 Anti-Fighter Fire
10) PDS vs Ship fire.
11) Announce FTL engines charging
12) Revised Vector Movement (FB2) [max push of 1]
13) Core Systems
14) Revised hull units (FB2)
Not limited to 10% increments.
Frequently Used Non-Rules:
1) Planetary orbit (MT)
2) Initiative for Fire
3) Add descriptive comments
"You detect an energy spike" when a ship's
engines take damage from a threshold check.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Peter Mancini [SMTP:peter_mancini@msn.com]
> Sent: Thursday, December 21, 2000 12:12 PM
> To: gzg-l@csua.berkeley.edu
> Subject: Rules you use, rules you ignore
>
> What are the experiences most people have with the Full Thrust rules?
Do
> you find you use 100% of the rules or not?
>
> How many use the Aft Arc fire only on turns with no main drive thrust
> rule?
> How many use Aces and Turkys for fighters? How many even care to use
some
>
> of the fluff-hinted at rules such as time to change conditions (or do
all
> battles start with all crew at Red Alert?)
>
> Since there are so many optional rules, how many use Vector vs.
Cinematic?
>
> How many use any of the sensor rules?
>
> If there are any noteable rules you ignore or optional rules you stick
> too,
> would love to hear it.
>
>
> _________________________________________________________________
> Get your FREE download of MSN Explorer at http://explorer.msn.com
From - Fri Dec 22 22:00:33 2000
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From: "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: Ship Names (was Re: RE-Ship types names)
Date: Thu, 21 Dec 2000 13:05:41 -0500
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I need to find a good reference, but Species names are often good.
Here are some names from a PAU PBEM game I was in:
UAS Galidictis Grandidieri
UAS Madoqua Kirkii
UAS Giraffa Camelopardalis
UAS Equus Burchellii
UAS Thelotornis Capensis
UAS Acinonyx Jubatas
UAS Panthera Pardus
UAS Panthera Leo
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Dean Gundberg [SMTP:Dean.Gundberg@noridian.com]
> Sent: Thursday, December 21, 2000 11:33 AM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: Ship Names (was Re: RE-Ship types names)
>
> > This thread has reminded me.... What kind of naming conventions
have
> > people been following for their Full Thrust ships? Anything
> particularly
> > fun or interesting to relate?
>
> My wife went through the PDR (Physician's Desk Reference for Drugs)
and
> pulled out a bunch of good drug names for ships. I'll have to find
that
> list again but it does give some interesting names for an alien fleet
like
> Cytoxan, Novantrone, Kytril, Cisplantin, Rituxan, Carboplatin,
Cytosar,
> Zofran, Zoloft, Prevnar, etc.
>
> Dean Gundberg
>
> Starship Combat News
> The latest information on Space Games and Miniatures
> http://star_ranger.homestead.com/
> star_ranger@my-deja.com
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Subject: Re: Rules you use, rules you ignore
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> How many use the Aft Arc fire only on turns with no main drive thrust
rule?
My entire local gaming group does it that way.
> How many use Aces and Turkeys for fighters?
Did I mention that my entire local gaming group consists of me and my 12
year old? I don't use aces or turkeys but I might if I knew what the
points
value difference was.
> How many even care to use some
> of the fluff-hinted at rules such as time to change conditions (or do
all
> battles start with all crew at Red Alert?)
I have not set up any "surprise attack" scenarios and I assume most
battles
start with both sides ready for action. This is space--it's not like
you're
going to sneak up behind a clump of brush.
> Since there are so many optional rules, how many use Vector vs.
Cinematic?
I prefer vector but have been using cinematic lately
> How many use any of the sensor rules?
Well.....we're opening a can of worms here.
Some people tell you how many points you did and what systems go down
from
thresholds, and some don't. That's about all the "sensor" rules I've
used
(counting Noam's "Sensors and Stealth" more as ECM/ECCM).
FT doesn't really have much in the way of "pre-engagement maneuvering."
If
you were doing Jutland in FT, you'd start with the fleets in contact;
you
wouldn't start with the two fleets wandering around trying to figure out
where the other one is. Whether you think that's reasonable or not
depends
on your PSB ("we can detect the thermal plume of your exhaust!" "Oh
yeah?
Well, my ships move by using zero-point-energy to manipulate the
space-time
metric.")
> If there are any noteable rules you ignore or optional rules you stick
too,
> would love to hear it.
"CL's in a Teske Field beat BB's with a Kochte Effect."
I never use the Genre Weapons.
I'm planning to use Crew Quality Rules