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Re: FT: Question that may be really *old*...

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Wed, 6 Dec 2000 07:16:20 +0100
Subject: Re: FT: Question that may be really *old*...

Richard Bell wrote:

>I have some buggy code for two ships slugging it out toe to toe at
>range 11 (to solve, a la Monte Carlo, the armor vs screens debate,
>screens win until you up number of p-torps).

...provided that your hull is strong enough, of course. Eg., there's
not much point in putting screens on Fragile-hulled ships, while the
same Mass of armour works pretty OK unless you're fighting Aaron <g>

Regards,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry
From - Wed Dec 06 17:42:03 2000
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Subject: Re: FT: Question that may be really *old*...
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> > Hooking it in with one of already online ship designers would work.
>
> I have not found a ship designer I enjoyed using. Perhaps I have not
seen
> tham all...
>

I like mine, but I guess I'm biased ;)
http://netnow.micron.net/~ericski/jship/index.html

I'm slowly working on a pure-standalone version that will do human and
aliens.  The tricky part is coming up with a generic ship
representation.  I
think I have it though.....

One of the most major improvements that I'd like to make is a graphical
output of the ship record sheet.

------
Eric

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