Prev: RE: (FT)-Defsats, and some other rambles Next: [FT] Orbits/Defsats, Planetary defense.

RE: [FT] Vacuum-Head Help Required!

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 4 Dec 2000 08:25:47 -0500
Subject: RE: [FT] Vacuum-Head Help Required!

> -----Original Message-----
> From: KH.Ranitzsch@t-online.de [SMTP:KH.Ranitzsch@t-online.de]
> Sent: Monday, December 04, 2000 3:54 AM
> To:	gzg-l@csua.berkeley.edu
> Subject:	Re: [FT] Vacuum-Head Help Required!
> 
> >Absender: nyrath@clark.net
> > "Robert W. Hofrichter" wrote:
> > > Not necessarily.	The "Thor" idea is pretty good--a whole bunch of

> > > really cheap very-low orbit satellites that consist of basically 
> > > masses of finned long-rod penetrators (with heat shields and basic

> > > terminal guidance).  
> 
> >	They do require a bit of high tech though.
> >	I've heard arguments against the effectiveness of Thor.
> >	One problem is that as they re-enter, they will become encased
> >	in plasma sheaths so dense that they will neither be able to
> >	see their target, nor will they be able to hear any remote
> >	guidance radio signal.
> 
> The plasma is only there until the rods have been braked by the 
> athmosphere from orbital velocity down to several times the speed of
sound
> 
> (Don't know the exact value). Like re-entrant space capsules, they
will 
> again have communication/sensor capability after that.
> 
> Greetings
> Karl Heinz
-----End Original Message-----

But then you have dumped a lot of your velocity, and thus, kinetic
energy.
Still, several kgs of long-rod penetrator hitting at multiples of the
speed
of 
sound would still produce a bad day for anything it hit.

At what multiple of terminal velocity does the plasma enclosure end?
I am making an assumption that the velocity at which an object would
be incased in a plasma sheath would be a multiple of the terminal 
velocity. Terminal velocity, as I understand it, varies according to the
object's drag. It would stand to reason that the plasma sheath (caused
by friction) would be dependant on the same drag.

---
Brian Bell
bkb@beol.net
http://www.ftsr.org/ds2/
---
From - Mon Dec 04 11:30:38 2000
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From: "Bell, Brian K" <Brian_Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: Inspired Ships (was: Phalon only supplement)
Date: Mon, 4 Dec 2000 08:47:12 -0500 
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Try the OU ships. They seem inspired by either Space Above and Beyond
or Fifth Element.

http://www.eurekamin.com.au then choose 'Ground Zero Games', 'Full
Thrust Starships', 'Oceanic Union' from the side-bar (or
http://www.eurekamin.com.au/Ground_Zero_GamesFull_Thrust_StarshipsOceani
c_Un
ion.html).

-----
Brian Bell
bkb@beol.net	 
-----

> -----Original Message-----
> From: Noel Weer [SMTP:nsweer@ice.net]
> Sent: Friday, December 01, 2000 6:25 PM
> To:	gzg-l@csua.berkeley.edu
> Subject:	Re: Phalon only supplement
> 
> Speaking of inspiration for ships, has anyone seen any figures
inspired 
> by/related to the tv show "Space: Above and Beyond"? One thing that 
> program had that was cool was its ships....
[snip]
From - Mon Dec 04 11:30:39 2000
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From: "Bell, Brian K" <Brian_Bell@dscc.dla.mil>
To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
Subject: RE: Winter War 28
Date: Mon, 4 Dec 2000 08:50:21 -0500 
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Here is the URL for GZGWCC:
http://www.naxera.com/gzgwcc/index.html

-----
Brian Bell
bkb@beol.net	 
-----

> -----Original Message-----
> From: Noel Weer [SMTP:nsweer@ice.net]
> Sent: Friday, December 01, 2000 6:30 PM
> To:	gzg-l@csua.berkeley.edu
> Subject:	Re: Winter War 28
> 
> I would love to come... but RL(tm) and distances involved tend to 
> impeded any plans along that angle. Is there ever a GZG event that is 
> not on the East Coast?
> 
> Mark Kochte wrote:
> 
> > On Thu, 30 Nov 2000, Noel Weer wrote:
> > 
> > 
> >> One SG-DSII linkage idea that had occurred to me recently came up
when
> a 
> >> few of us ran a DSII fight where the objective was for some
corporate 
> >> mercenaries to keep the local government from seizing an office
> building 
> >> as part of their nationalization policy. The gov't troops did
achieve 
> >> infantry control of the town and the building, but ultimately lost
the 
> >> battle...
> >> 
> >> The player controling the gov't wanted to put his troops inside the

> >> building and have the mercenaries dig him out... reasonable given
that 
> >> the mercs couldn't just blow it up...
> >> 
> >> So, you could do a DSII at one table and a SG at another - the
wider 
> >> battle for the area at the former and the fights in the halls of
the 
> >> objective at the other. Conditions on the DSII table could
influence 
> >> reinforcement availability on the SG, etc.
> >> 
> >> I know less about FT, but a forced landing of reinforcements from
orbit
> 
> >> could be integrated into an active DSII (or SG) fight on another
table.
> > 
> > 
> > There is an FMA/EFSB cross-over event happening at GZG-ECC IV this
> > [next] year. Come and play!  :-)  (okay, so it was a badly phrased
> > plug for the con; come anyway! details at:
> > 
> > http://www.warpfish.com/jhan/ft/gzgecc/gzgecc4/
> > 
> > :-)
> > 
> > Mk
> 
> 
> -- 
> The Middle Ages were a great time to be alive,
> because if you weren't wiped out by the Plague
> or impaled by some marauding barbarian, then yippee.
>	"chocolate covered musings"
>	(http://www.amused.com/nick.html)
From - Mon Dec 04 11:30:43 2000
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Thanks all for pointing out the West Coast event also.
I guess I failed to specify that I was really hoping for something in 
the middle - say Chicago, Indianopolis, or St.Louis.

There are a ton of us gamers in the vastness of this country far removed

from the coasts. :)

Bell, Brian K wrote:

> Here is the URL for GZGWCC:
> http://www.naxera.com/gzgwcc/index.html
> 
> 
> -----
> Brian Bell
> bkb@beol.net	   
> -----
> 
> 
> 
>> -----Original Message-----
>> From:	Noel Weer [SMTP:nsweer@ice.net]
>> Sent:	Friday, December 01, 2000 6:30 PM
>> To:	gzg-l@csua.berkeley.edu
>> Subject:	Re: Winter War 28
>> 
>> I would love to come... but RL(tm) and distances involved tend to 
>> impeded any plans along that angle. Is there ever a GZG event that is

>> not on the East Coast?
>> 
>> Mark Kochte wrote:
>> 
>> 
>>> On Thu, 30 Nov 2000, Noel Weer wrote:
>>> 
>>> 
>>> 
>>>> One SG-DSII linkage idea that had occurred to me recently came up
when
>>> 
>> a 
>> 
>>>> few of us ran a DSII fight where the objective was for some
corporate 
>>>> mercenaries to keep the local government from seizing an office
>>> 
>> building 
>> 
>>>> as part of their nationalization policy. The gov't troops did
achieve 
>>>> infantry control of the town and the building, but ultimately lost
the 
>>>> battle...
>>>> 
>>>> The player controling the gov't wanted to put his troops inside the

>>>> building and have the mercenaries dig him out... reasonable given
that 
>>>> the mercs couldn't just blow it up...
>>>> 
>>>> So, you could do a DSII at one table and a SG at another - the
wider 
>>>> battle for the area at the former and the fights in the halls of
the 
>>>> objective at the other. Conditions on the DSII table could
influence 
>>>> reinforcement availability on the SG, etc.
>>>> 
>>>> I know less about FT, but a forced landing of reinforcements from
orbit
>>> 
>>>> could be integrated into an active DSII (or SG) fight on another
table.
>>> 
>>> 
>>> There is an FMA/EFSB cross-over event happening at GZG-ECC IV this
>>> [next] year. Come and play!  :-)  (okay, so it was a badly phrased
>>> plug for the con; come anyway! details at:
>>> 
>>> http://www.warpfish.com/jhan/ft/gzgecc/gzgecc4/
>>> 
>>> :-)
>>> 
>>> Mk
>> 
>> 
>> -- 
>> The Middle Ages were a great time to be alive,
>> because if you weren't wiped out by the Plague
>> or impaled by some marauding barbarian, then yippee.
>>	 "chocolate covered musings"
>>	 (http://www.amused.com/nick.html)

-- 
The Middle Ages were a great time to be alive,
because if you weren't wiped out by the Plague
or impaled by some marauding barbarian, then yippee.
      "chocolate covered musings"
      (http://www.amused.com/nick.html)
From - Mon Dec 04 11:30:44 2000
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Subject: Re: Inspired Ships (was: Phalon only supplement)
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Yeah, those look pretty close.
It is nice to see _some_ pics of the figures, my biggest complaint of 
most of the figure sites/store sites out there is not enough images... 
none of the physical stores in my area carry any GZG (if not for the web

I never would have even heard of it) and not being able to see what the 
things look like really cramps the ability to find what I like, let 
alone order anything.

I have been considering setting up a section on my website devoted to 
collecting pics of figures to become a library for reference with brief 
opinion(s) on each figure pictured. Trouble is I do not have access to 
the dynamic scripting tools I know with my ISP :(

Bell, Brian K wrote:

> Try the OU ships. They seem inspired by either Space Above and Beyond
> or Fifth Element.
> 
> http://www.eurekamin.com.au then choose 'Ground Zero Games', 'Full
> Thrust Starships', 'Oceanic Union' from the side-bar (or
>
http://www.eurekamin.com.au/Ground_Zero_GamesFull_Thrust_StarshipsOceani
c_Un
> ion.html).
> 
> 
> -----
> Brian Bell
> bkb@beol.net	   
> -----
> 
> 
> 
>> -----Original Message-----
>> From:	Noel Weer [SMTP:nsweer@ice.net]
>> Sent:	Friday, December 01, 2000 6:25 PM
>> To:	gzg-l@csua.berkeley.edu
>> Subject:	Re: Phalon only supplement
>> 
>> Speaking of inspiration for ships, has anyone seen any figures
inspired 
>> by/related to the tv show "Space: Above and Beyond"? One thing that 
>> program had that was cool was its ships....
> 
> [snip]

-- 
The Middle Ages were a great time to be alive,
because if you weren't wiped out by the Plague
or impaled by some marauding barbarian, then yippee.
      "chocolate covered musings"
      (http://www.amused.com/nick.html)
From - Mon Dec 04 11:30:45 2000
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To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Defsats - next question
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Bob Makowsky wrote:
> 
> Karl,
> 
> I think you have it solved.  No engines needed just gigantic flywheels
that
> are charged up when things are quiet and run the weapons/turning when
they
> are needed.  Great idea!

Most orbiting spacecraft (aka 'satellites' ;-)	which need to maneuver
use gyros. Case in point, the Hubble Space Telescope has 6 gyros aboard
for maneuvering set up in an askew configuration. Thus we can use any
3 gyros to maneuver the spacecraft. Often 4 are up and running with the
other 2 on standby for emergencies or backup considerations.

Much of the basic principles behind it are outlined in most any (but
prolly
not all) spacecraft operations manuals.

Power for DefSats could easily be from solar panels. Just PSB your way
to the best efficiency for the smallest panels possible and have at it.

Or assume small-scale fusion plants or something.  :-)

Mk

> Bob Makowsky
> 
> ----- Original Message -----
> From: "Ranitzsch, Karl Heinz" <KH.Ranitzsch@t-online.de>
> To: <gzg-l@csua.berkeley.edu>
> Sent: Saturday, December 02, 2000 3:54 PM
> Subject: Re: [FT] Defsats - next question
> 
> >
> > ----- Original Message -----
> > From: "Barclay, Tom" <tomb@bitheads.com>
> > > Defsat Design 101:
> >
> > > Following on to this strain of thought.... how fast would these
babies
> > > rotate if no thrust was applied? Could they constantly keep the
same arc
> > out
> > > from the planet (ie Front arc always directly away from the
planet)?
> >
> > From a Physics point of view ?
> >
> > A free-floating object in space will always either point in the same
> > direction or rotate at a fixed speed around a fixed axis. You could
adjust
> > its rotation to fit its orbit and to always point outwards - its
turning
> > rate is the same as its orbital period. In practice, small
adjustment
> > thrusters will be necessary (something like 'Thrust 0.001' in game
terms)
> >
> > Without applying force (or, to be precise, torque, that is,
rotational
> > force), an object in space canot change its rate of rotation.
> >
> > There are several ways to apply torque to an object to point it in a
> desired
> > direction:
> > - Thrusters
> > - gravitational forces of moon and planets - too slow to be of
interest in
> > the game
> > - internally mounted flywheels - interesting in that they are
'stealthy'
> and
> > quite energy-efficient. In game terms, these should count as 'Thrust
1' or
> > so, but only for turning, not for changing speed.
> >
> > Greetings
> > Karl Heinz
> >
> >
> >
> >
> >
> >
> >
> >
From - Mon Dec 04 11:30:45 2000
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Subject: Mid Con Con? Re: Winter War 28
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***
There are a ton of us gamers in the vastness of this country far removed
from the coasts. :)
***

That's the problem, of course. This continent IS vast. ;->= And we're in
the large distance area. I'd suggested either KC or Sioux City which
have
small cons of their own, and, GenCon remains 'near' Chicago, which
usually
has a GZG presence to match the size, if not the focused venue, of the
coast cons.

GenCon has been very nice in that; instead of KR's support via mail,
he's
right there. Great guy to meet, though, standing at the booth, my
daughter
dominated the conversation with him and his SO. *heh heh* No fear, Megan
is
a lovely woman.

I haven't been out to Denver's cons for awhile. Anyone know how's GZG
doing
there? Anyone going in February?

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad
Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
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Peter Mancini wrote:
> 
[...]
> Anyway, after I sent that message I realized that the real solution
was not
> just vector adding but also much better sensor rules.  Right now all
ships
> in the game are visible, 100%.  Adding sensor and target solution
rules will
> balance this out.  Also, missiles should be spoofable just as they are
in
> real life.

RE: missiles. Isn't that spoofability already covered in their 'to hit'
rolls?

Mk
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Subject: Re: Winter War 28
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There are a number of smaller con's in the midwest of
considerable merit. Winter War 28 {kudo's to Mr. McKinney et al}
is only an example.

Others to consider for 2001:  Spring Maneuvers, KS., 
Little Wars, Chitown, Egyptian Campaign, SIUC, Carbondale IL, 
CALL TO ARMS, KC,  DieCon, St. Louis, MO. These are just 
a couple of historically oriented or mixed genre cons but quite
likely to have some good gaming possibilities.

Check out the HMGS events listing for some additional info.
The URL is www.hmgs.org.

Also, I'll be happy to post info on DieCon and some other 
St. Louis area events as it becomes available, if desired to
do so.

Thanks
Pat Connaughton
e-mail - patconnaughton@earthlink.net
homepage - www.home.earthink.net/~patconnaughton
ICQ # 2535086
"but I am one with the dark side..
Come my friend, let your anger at the disgraced Mac and fragmented UNIX
platforms feed your hatred - Let the darkness in..."

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