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Re: [DS2] GMS/P and LPGs

From: "Andrew Martin" <Al.Bri@x...>
Date: Mon, 4 Dec 2000 17:39:57 +1300
Subject: Re: [DS2] GMS/P and LPGs

Tom Barclay wrote:
> Someone wrote some GMS/P rules for DS2 and I haven't seen them in my
searches through the web pages.

I'm sure they're out there somewhere, as I recall seeing them somewhere.

> I assume it would use a guidance die reflecting its firecontrol
(basic,
enh, superior) and it would have a max range of ??? (guess at 1200-2000m
but
what is the max-range for Javelin or other GMS/P of today?). I assume it
would draw the same type of chit validity as GMS/L and GMS/H, but
probably
only 1 of them.

> And I have no clue what a system like this should cost in the hands of
a
two man team. Less than a farther ranged, harder hitting GMS/L for sure.
Oerjan the number-wise? Other math crunchies?

Here's my system for GMS/L, GMS/H through to GMS/5:
GMS			      Guidance
Size	Damage Range Capacity Dumb Basic Enhanced Superior Brilliant
GMS/L:	  3    36"     2      10   20	 30	    40	    50
GMS/H:	  5    48"     4      15   30	 45	    60	    75
GMS/3:	  7    60"     6      20   40	 60	    80	   100
GMS/4:	  9    72"     8      25   50	 75	   100	   125
GMS/5:	 11    84"    10      30   60	 90	   120	   150

Working backwards to GMS/P, I'd suggest the following:
GMS/P:	  1    24"?    1?      5   10	 15	    20	    25

Dumb guidance is D4, Brilliant guidance is D12.

I hope that helps!

Andrew Martin
ICQ: 26227169 http://members.nbci.com/AndrewMartin/
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