Re: [DS2] GMS/P and LPGs
From: "Andrew Martin" <Al.Bri@x...>
Date: Mon, 4 Dec 2000 17:39:57 +1300
Subject: Re: [DS2] GMS/P and LPGs
Tom Barclay wrote:
> Someone wrote some GMS/P rules for DS2 and I haven't seen them in my
searches through the web pages.
I'm sure they're out there somewhere, as I recall seeing them somewhere.
> I assume it would use a guidance die reflecting its firecontrol
(basic,
enh, superior) and it would have a max range of ??? (guess at 1200-2000m
but
what is the max-range for Javelin or other GMS/P of today?). I assume it
would draw the same type of chit validity as GMS/L and GMS/H, but
probably
only 1 of them.
> And I have no clue what a system like this should cost in the hands of
a
two man team. Less than a farther ranged, harder hitting GMS/L for sure.
Oerjan the number-wise? Other math crunchies?
Here's my system for GMS/L, GMS/H through to GMS/5:
GMS Guidance
Size Damage Range Capacity Dumb Basic Enhanced Superior Brilliant
GMS/L: 3 36" 2 10 20 30 40 50
GMS/H: 5 48" 4 15 30 45 60 75
GMS/3: 7 60" 6 20 40 60 80 100
GMS/4: 9 72" 8 25 50 75 100 125
GMS/5: 11 84" 10 30 60 90 120 150
Working backwards to GMS/P, I'd suggest the following:
GMS/P: 1 24"? 1? 5 10 15 20 25
Dumb guidance is D4, Brilliant guidance is D12.
I hope that helps!
Andrew Martin
ICQ: 26227169 http://members.nbci.com/AndrewMartin/
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