Re: Zombie Messages
From: "Peter Mancini" <peter_mancini@m...>
Date: Sun, 3 Dec 2000 15:30:39 -0500
Subject: Re: Zombie Messages
Actually, I've worked out my own system that looks at the profile of the
ship (radiation from thrust, weapons, sensors minus ability to mask such
with stealth technologies.) What I really need to do is finish my
computer
simulation of this so it can be played without a referee (namely me most
of
the time.)
--Peter
----- Original Message -----
From: Richard Bell <rlbell@sympatico.ca>
> You probably want to steal the rules for detection from GDW's "Star
Cruiser",
> with each ship having a radiated and reflected signature, and
different
grades
> of active and passive sensors.
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Date: Sun, 03 Dec 2000 15:51:10 -0500
From: Nyrath the nearly wise <nyrath@clark.net>
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To: gzg-l@csua.berkeley.edu
Subject: Re: Sci-Fi Crossover after action report
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Beth asked:
> Come to think of it how old were we all when the originals came out??
;)
Well, I was 20, but was still riveted.
(I was born when Sputnik went up in 1957, and Star Wars
came out in 1977)
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Date: Sun, 03 Dec 2000 15:52:47 -0500
From: Nyrath the nearly wise <nyrath@clark.net>
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To: gzg-l@csua.berkeley.edu
Subject: Re: Sci-Fi Crossover after action report
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Mark Kochte wrote:
> 14 or 15, don't quite remember. I DO remember reading the book
> before I ever even HEARD of the movie!
Me too. Still have the book.
What's worse is that I forgot that I had read the book when
I saw the movie. All the way through the movie I had a sort of
haunting familiarity with the plot. :D
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Subject: Re: Sci-Fi Crossover after action report
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Michael Brown wrote:
> 17, and I had bought Traveller that day. BattleStar Galactica
premiered whil
e
> I remember watching Lost In Space as first run prime
> time. And Fireball XL-5 on Saturday morning.
Oh yes!! I also enjoyed Space Angel (with the magic of
SynchroVox (tm)), SuperCar and Stingray.
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To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Vacuum-Head Help Required!
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devans@uneb.edu wrote:
> I believe geosynch indicates a 'stationary relative to a spot on the
> surface' orbit. This is possible, as far as I know, only at one
altitude,
> dependent on the mass, diameter, and rotational speed of the planet in
> question. Also, it would have to be in the 'perpendicular to the
rotational
> axis' plane to match the spot, which would have to be on the equator.
> Precession ignored.
Just to be nitpicky...
There is a difference between a "geosynchronious" orbit
and a "geostationary" orbit.
A geosynchronious orbit is where the speed of the object
in orbit matches the rotational velocity of the planet.
Since orbital velocity depends upon the distance from the
planet's center, each planet has a unique geosynch orbit.
A geostationary orbit is a geosynchronious orbit where
the orbit is in the plane of the planet's equator.
To an observer on the planet, an object in geostationary
orbit would always appear in the same spot in the sky.
An object in geosynchronious but not geostationary orbit
would move up and down in the sky first to the north
then to the south. The amount it moves depends on
the inclination of the orbit to the equator.
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To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Vacuum-Head Help Required!
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"Robert W. Hofrichter" wrote:
> Not necessarily. The "Thor" idea is pretty good--a whole bunch of
really
> cheap very-low orbit satellites that consist of basically masses of
finned
> long-rod penetrators (with heat shields and basic terminal guidance).
We're
> talking hundreds of these satellites each one packing a few hundred
> penetrators. There would be some delay, of course, before they hit
the
> target area, but I don't think it would be too much more than real
> long-range indirect-fire arty.
They do require a bit of high tech though.
I've heard arguments against the effectiveness of Thor.
One problem is that as they re-enter, they will become encased
in plasma sheaths so dense that they will neither be able to
see their target, nor will they be able to hear any remote
guidance radio signal.
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From: "Barclay, Tom" <tomb@bitheads.com>
To: "Gzg Digest (E-mail)" <GZG-L@csua.berkeley.edu>
Subject: [DS2] Fire restriction
Date: Sun, 3 Dec 2000 16:56:18 -0500
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In DS2, I notice (not having played it yet, just working on assimilating
the
rules) that a fire action is allowed only with one weapon system (if I'm
not
mistaken) _but_ you can fire a multiple mount.
Let us see if I have this straight:
I can fire my quad APSW or my dual HKP/3 mount on my AFV, but I can't
fire a
mixed mount (something like an MDC/4 with a coaxial mounted DFFG/1).
I can see a *seemingly half_assed*[1] PSB for this: That the dynamics of
the
shot from each weapons system aren't identical, so the fire control
system
is handling either one or the other weapon's parameters, and not both.
I can also see a game justification (different range bands, chit
validities,
etc. for the various weapons therefore more rolling required to complete
one
fire action).
Has anyone considered ignoring this? If so, were the results
apocalyptic?
Further, let us assume I have this situation come up: My MBT is 300m
from an
enemy infantry element (let's say they just hopped up from a concealed
trench with a buzzbomb) and the enemy MBT I was focused on is 900m away
and
it seems to be lining up a shot. My MBT has a DFFG/1 in a cupola for
anti-infantry work, and an MDC/4 centreline in the turret for
anti-armour
engagements. I take an activation - is there a good reason why the
commander
can't order the gunner to take out the enemy armour with the MDC, while
he
sprays the infantry with the DFFG? It seems contra-indicated by the
current
rules, but this strikes me as one of the shortcomings in the rules.
I have this complaint in SG2. Let me draw another example: A Hammer's
slammers combat car with 3 turret mounted APSWs (or SAWs or RFAC/1s
depending on how you figure it - powerguns in the slammers universe!). I
have targets front, left and right. Can I only engage one of these with
one
gun? What about my wing gunners if the commander is assumed to be
engaging
the front target? Are they snoozing?
I guess part of this is a granularity issue: The crew and AI systems
aren't
represented in a granular enough fashion to discriminate between a
situation
where it IS appopriate for engagements with multiple weapon systems and
situations where it is inappropriate.
Tomb
[1] : Half assed because even nowadays our computerized firecon systems
have
three axis stabilization - a modern MBT can zip along at 50 kph over
uneven
ground and the main gun tracks like it was a separate entity (it stays
locked on target!). In 2183, if the firecons can't manage to adjust and
fire
two coaxial direct fire systems at the same target, the
hardware/software
engineers working on fire controls must have been doing a profligate
amount
of slacking when they should have been developing! Also, in separate
turrets, for example, there is little or no justification for this. And
doubly so if you have multiple gunners...
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Thomas R. S. Barclay
Voice: (613) 722-3232 ext 349
e-mail: tomb@bitheads.com
Now, now my good man, this is no time for making enemies.
Voltaire (1694-1778), on his death bed in response to a priest asking
that
he renounce Satan.
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