Re: Sources for factual combat statistics, was Re: Modern Close
From: "Peter Mancini" <Peter_Mancini@m...>
Date: Tue, 21 Nov 2000 22:26:56 -0500
Subject: Re: Sources for factual combat statistics, was Re: Modern Close
I saw the same system. More complexity doesn't necessarily produce more
accuracy or better results. The game was unplayable - unless you got
your rocks off on charts. Being an actuary would probably be a plus
with that game, IMHO. Others may like it but, I couldn't abide it.
--Peter M.
----- Original Message -----
From: devans@uneb.edu
Sent: Tuesday, November 21, 2000 8:01 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: Sources for factual combat statistics, was Re: Modern Close
Can't help you much here, though I'm aware that the US Army has done
much.
I just don't know where to look.
I'm aware that there are some fans of the now-defunct Leading Edge's
Phoenix Command system on this list, and perhaps they can support or
deny
the following.
I recall that the weapon effect and wounds allocation were based,
according
to a con demo-player whom I respected greatly, on just such excruciating
number crunching. I remember playing a Vietnam game where he'd explain
in
gruesome detail just how a wound had occurred, and the range of time
until
I'd go unconscious and finally dead. But that I should go ahead and
finish
my action. ;->=
Having seen the table lookup and the die-rolling to get the results I
described, I never really wanted to try and learn enough to RUN a game.
The_Beast
-Douglas J. Evans, curmudgeon
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