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Re: [SG] Bell Curve, was Re: Oerjan Dreams

From: "shogakusha" <shogakusha@g...>
Date: Fri, 10 Nov 2000 17:53:46 -0600
Subject: Re: [SG] Bell Curve, was Re: Oerjan Dreams


> > >3) Tom Barclay suggested a solution here: let level-X armour roll
> XD12
> > >instead of 1D12*X.
>
> St Jon said:
> > If I can jump in here (having watched the discussion with
interest....
> > <grin>), this is something that I'm seriously considering using for
> FMA,
> > with a possible retrofit to SG if it works; now, the main reason it
> wasn't
> > used in SG in the first place is that I didn't like the idea of
having
> to
> > roll 5 dice (or 1 die 5 times) for an armour-5 target. What does
> everyone
> > else think about this? It's certainly a better probability system,
but
> is
> > it too much die rolling or not...?
>
I like the bell curve thing. I don't really have a problem rolling more
dice, quite frankly this is the way I've been doing it all along
anyways.
Maybe I'm strange though, I also have been using more armor classes on
my
vehicles,  class 2 d8, etc. 1/2 - 1 with anywhere from d6 to d12 armor,
etc.
:)

shogakusha

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