[SG2] large games (batallion level and up)
From: "Claus Paludan" <cpaludan@w...>
Date: Wed, 8 Nov 2000 14:13:45 +0100
Subject: [SG2] large games (batallion level and up)
Hi all,
do any of you have any experience with playing large games like
batallion level
and up. I ask because we might try someting this large in my wargaming
club. I
t will probably not be a tank heavy setup, but mainly grunts and set in
WW2. Is
it possible?? Does it take too long to complete a turn(I know it'll
take longe
r of course), does the command level rules function at theese high
levels??
What are your experience with this??
Med venlig hilsen
Claus Paludan
E-mail [privat] : cpaludan@worldonline.dk
W-site [privat] : http://www.krigsspil.dk
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----- Oprindelig meddelelse -----
Fra: Brian Bell <bkb@beol.net>
Til: <gzg-l@CSUA.Berkeley.EDU>
Sendt: 8. november 2000 02:18
Emne: Re: [SG2] vehicle weapons vs. infantry
> At 2000-11-07 -0500 17:51, you wrote:
>
> [snip]
> >But then you change the infantry focus of SG2 (in which case, why
aren't you
> >playing DS2 eh?). Vehicles are fairly deadly, but modelling them even
more
> >accurately would lead one to question the achilles heel armour (roll
a 1 on
> >a d12 for an armour check and you die even with level 4 or 5 armour
usually)
> >or the fact a vehicle can't drive and shoot all its guns (SAWs, main
guns)
> >in one turn too easily. This is because of the focus of the game
being on
> >footsloggers getting in there and shooting each other with rifles....
> >[snip]
> >------------------------------------------
> >Thomas R. S. Barclay
> >Voice: (613) 722-3232 ext 349
> >e-mail: tomb@bitheads.com
> >------------------------------------------
>
>
> Tom,
> When you write of rolling a 1 on a d12, you are talking about hits
from
> IVARs, GMS, and other Anti-Armor weapons, are you not?
>
> If you are talking about infantry weapons (MG, SAW, etc.) SG p.37
states in
> the Firing Small Arms at Point Targets: "...if the target is of armour
> class 2 or better, ther can be NO EFFECT other than the
> suppression..." Pages 37 (last section) to page 39 (all but last
section)
> deal with Heavy Weapons against point targets.
>
>
> ---
> Brian Bell
> bkb@beol.net
> ICQ: 12848051
> AIM: Rlyehable
> The Full Thrust Ship Registry:
> http://www.ftsr.org
> ---
>
>