Re: Mil vs. Civ was: Re: Tech Level Differences
From: "Laserlight" <laserlight@q...>
Date: Wed, 20 Sep 2000 22:05:17 -0400
Subject: Re: Mil vs. Civ was: Re: Tech Level Differences
> FTII had this somewhat in hull builds; you could model it with
a difference
> in hull strengths between mil and civ within a 'race', I
suppose. I'll
> admit to being unclear on the trade-offs.
You could do "fragile hull" easily enough and a merchant could
buy Thrust 1 (or possibly "Thrust 0.5"), but there's no mechanism
for differentiating between Milspec and civilian FTL although
Canon clearly states there is a difference.
> Weapons and/or defenses shouldn't necessarily be different,
save that only
> the military gets to play with the BIG stuff. ;->=
In Alarishi space, the Imperial Fleet requests that people
refrain from using Beam-3's or higher, or salvo missiles. Some
people install them anyway. Jack Old Ron is an example, but he's
noted as being a little, um, emphatic about his privacy. Anyway,
if you install them, you're listed as a navigational hazard.
> FTL tends to be outside the FT game parameters, though you
could argue
> longer setup to jump, or turnaround after arrival. In a
campaign game, civ
> FTL would probably be represented by shorter hops,
all of the above, I imagine