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Mil vs. Civ was: Re: Tech Level Differences

From: devans@u...
Date: Wed, 20 Sep 2000 20:40:24 -0500
Subject: Mil vs. Civ was: Re: Tech Level Differences


***
Ought also to have "military" and "civilian" eg FTL drives for
merchants.
***

FTII had this somewhat in hull builds; you could model it with a
difference
in hull strengths between mil and civ within a 'race', I suppose. I'll
admit to being unclear on the trade-offs.

Weapons and/or defenses shouldn't necessarily be different, save that
only
the military gets to play with the BIG stuff. ;->= If I were pointing a
scenario, I suppose I'd GIVE points for cargo capacity, so that weapon
loads on civ ships end up costing more by normal cost plus loss of
carrying. Corp bean counters are going to be upset with smaller cargoes,
after all.

FTL tends to be outside the FT game parameters, though you could argue
longer setup to jump, or turnaround after arrival. In a campaign game,
civ
FTL would probably be represented by shorter hops, or less accurate
arrivals, with longer normal space transits if you accept you can't jump
either in system or REALLY close to a grav well.

Did I make sense this time? Been out of it for several days...

The_Beast

-Douglas J. Evans, curmudgeon

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Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler

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