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Re: Stellar Diplomacy

From: "Imre A. Szabo" <ias@s...>
Date: Sun, 03 Sep 2000 22:34:58 -0400
Subject: Re: Stellar Diplomacy



Laserlight wrote:

> Yet Another Half-Baked Idea From the Creator of the Alarishi
> Empire...
>
> (you know, I don't know about you, but _I_ find that phrase a
> little worrying)...
>
>   I'm thinking that what we really ought to have is a version of
> Diplomacy with, say, 2 years per turn.  Start when FTL is
> discovered.
>   Player positions are (the majors) EU, NAC, ESU and (the minors)
> LLAR, IF, IC, OU, PAU.
>   Each player has a certain amount of population and a certain
> number of regions. Regions with population produce resources, up
> to a point; excess population in a region _consumes_ resources
> (think "bread and circuses").
>   Population points can be destroyed through war, or relocated by
> shipping them to a colony, and lost if the colony dies out.
> Obviously the population will grow over time, so you can't just
> sit there and do nothing.
>   When you participate in a war, you will lose population and you
> may lose territory--this is bad.  Or you may lose population and
> gain territory, which will improve your "population/sqare
> kilometer" ratio.
>   Your first colony will be _very_ expensive; the price goes down
> after that with every colony you launch (and/or the chance of it
> surviving goes up).  You can spread the expense of launching a
> colony among several players, in which case they all get credit
> toward their colony expertise count--this is to simulate things
> like the US/Russian space ventures and, more importantly, the
> "historical" cooperation of EU with IF and PAU.
>    Colonies which succeed may secede.  But at least the
> population is no longer your worry.

Or you could just pay Stellar Conquest with an population efficiancy
ratio.	For every 20 pop., reduce the per the total economic prodction
of the planet 1 i.p. per pop.

IAS

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