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Re: [FT] Questions from a new Full Thrust player

From: John Leary <john_t_leary@y...>
Date: Wed, 30 Aug 2000 22:22:56 -0700 (PDT)
Subject: Re: [FT] Questions from a new Full Thrust player


--- agoodall@canada.com wrote:
> On Wed, 30 August 2000, stiltman@teleport.com wrote:
> 
> > 
> > 4.	We use simultaneous damage.  All the fighters
> and placed weapons hit,
> > threshold phase, all the ship-to-ship weapons hit,
> threshold phase, no
> > initiatives or anything else to muck things up.
> 
> *Shudder*
> 
> I agree that simultaneous damage does speed things
> up. However, IMO, it also takes out the only real
> piece of tactics in the game. 
...

Prepair to 'Shudder' once again, Ha, Ha, Ha!

Not only do we do, simultaneous damage, but we
move by thrust value order (1/2, 3/4, 5/6, 7/8).
To cause an 8.7 Shudder, I'll say we shoot in 
reverse thrust order. (8/7, 6/5, 4/3, 2/1)

The shooting not only speeds up the game,
but allows little ships to have a shot or
two.

We can also play very large fleets with this
sequence.  (10 to 20 thousand point games 
can be done in 1.5 to 2.5 hours._

Bye for now,
John L.


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