Re: [FT] Questions from a new Full Thrust player
From: John Leary <john_t_leary@y...>
Date: Wed, 30 Aug 2000 22:22:56 -0700 (PDT)
Subject: Re: [FT] Questions from a new Full Thrust player
--- agoodall@canada.com wrote:
> On Wed, 30 August 2000, stiltman@teleport.com wrote:
>
> >
> > 4. We use simultaneous damage. All the fighters
> and placed weapons hit,
> > threshold phase, all the ship-to-ship weapons hit,
> threshold phase, no
> > initiatives or anything else to muck things up.
>
> *Shudder*
>
> I agree that simultaneous damage does speed things
> up. However, IMO, it also takes out the only real
> piece of tactics in the game.
...
Prepair to 'Shudder' once again, Ha, Ha, Ha!
Not only do we do, simultaneous damage, but we
move by thrust value order (1/2, 3/4, 5/6, 7/8).
To cause an 8.7 Shudder, I'll say we shoot in
reverse thrust order. (8/7, 6/5, 4/3, 2/1)
The shooting not only speeds up the game,
but allows little ships to have a shot or
two.
We can also play very large fleets with this
sequence. (10 to 20 thousand point games
can be done in 1.5 to 2.5 hours._
Bye for now,
John L.