Re: DragonFlight 2000
From: Brian Burger <yh728@v...>
Date: Tue, 29 Aug 2000 16:15:57 -0700 (PDT)
Subject: Re: DragonFlight 2000
On Tue, 29 Aug 2000, Beth Fulton wrote:
> G'day Brian
>
> Great to hear you had fun!
It was a great con - seemed a bit quieter than last year, but still lots
of interesting games & people. Good to meet some more listmembers, as
well.
> >I always play vector, and the
> >larger burst radius of cinematic PBLs caught me. (I prefer vector,
it's
> >more interesting & challenging...)
>
> The what??? Would've caught me by surprise too! Was this a house-rule
you
> adopted for cinematic or have I misunderstood here?
See my other post - it's not really a house rule.
> One question though, why do you think cinematic is less challenging
(not
> arguing with you just curious)?
Vector is so much more flexible - you can be scooting along in one
direction and firing in another direction entirely. It 'feels' more like
space combat to me - FT with cinematic felt much like the ACW naval game
I'd played earlier in the convention, not really like a space game...
personal thing, I know, but I do prefer vector.
For 'challenging' - try getting a ship or squadron thru an asteroid
field
using vector! We've even done some vector orbital stuff, and that's
enough
fun to make the combat nearly superflous. Watching a big SDN spiral up
out
of low orbit is pretty cool.
Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -
> Cheers
>
> Beth
>
>
>
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>
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> Elizabeth Fulton
> c/o CSIRO Division of Marine Research
> GPO Box 1538
> HOBART
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> AUSTRALIA
> Phone (03) 6232 5018 International +61 3 6232 5018
> Fax 03 6232 5053 International +61 3 6232 5053
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> email: beth.fulton@marine.csiro.au
>
>