RE: [ft] Campaign ideas?
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 18 Aug 2000 13:58:41 +1000
Subject: RE: [ft] Campaign ideas?
Well, you need travel rules that *force* games of reasonable size (not
entire fleet ploughs through to the enemy homeworld games), and make
grand
strategy important in the long term.
I'm in the middle of writing a new campaign system, including research,
economics & shipbuilding in a KISS format.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[Pirates] Dame Captain Washalot
[NPJB] Absorbent Sponge Sheesh'Ka'Baab
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
> -----Original Message-----
> From: Galen Thies [SMTP:fldmrshl@hotmail.com]
> Sent: Friday, August 18, 2000 1:18 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Campaign ideas?
>
> Pursuant to embarking upon my own campaign design, I am looking for
some
> feedback from full thrust campaigns that people have played in. How
was
> it set up, what did you like/dislike. What are your expectations when
you
> enter into a new campaign game? What set-ups seem to have the best
> results? How could things have been better?
>
> Best Wishes,
> Galen