Re: [FT][FAQ] Damage Control Parties
From: "Steve Pugh" <steve@w...>
Date: Fri, 4 Aug 2000 15:37:11 +0100
Subject: Re: [FT][FAQ] Damage Control Parties
> Anyways, I went back through Full Thrust and Fleet Book 1(the two
> books I own), after the game, and checked out the FAQ on
> http://www.geocities.com/Area51/Station/3565/faq-index.html#efsb and
> couldn't find an answer. The FAQ says it is done once per turn, but
> not when in a specific turn.
Turn End phase.
> And just to be clear, upon reading the above FAQ, if Needle Beam
> damage is not DCP fixable, then all DCP units listed in the first
> threshold line are completely ablative, as no tests are made until it
> is already gone?
Hmm, Needle beam damage is non-repairable but what about EMP missiles
from More Thrust?
Those stars represent crew factors, not just DCPs. They are also used
in boarding actions. And in a campaign game the number of crew lost
may be an important factor.
Steve
--
The Ground Zero Games Meta-FAQ is available at
http://steve.pugh.net/grunt/meta-faq.txt
Steve Pugh <steve@pugh.net> <http://steve.pugh.net/>