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Re: [FT][FAQ] Damage Control Parties

From: "Steve Pugh" <steve@w...>
Date: Fri, 4 Aug 2000 15:37:11 +0100
Subject: Re: [FT][FAQ] Damage Control Parties

> Anyways, I went back through Full Thrust and Fleet Book 1(the two
> books I own), after the game, and checked out the FAQ on
>  http://www.geocities.com/Area51/Station/3565/faq-index.html#efsb and
> couldn't find an answer. The FAQ says it is done once per turn, but
> not when in a specific turn. 

Turn End phase.

> And just to be clear, upon reading the above FAQ, if Needle Beam
> damage is not DCP fixable, then all DCP units listed in the first
> threshold line are completely ablative, as no tests are made until it
> is already gone?

Hmm, Needle beam damage is non-repairable but what about EMP missiles 
from More Thrust?
Those stars represent crew factors, not just DCPs. They are also used 
in boarding actions. And in a campaign game the number of crew lost 
may be an important factor.

	Steve

-- 
The Ground Zero Games Meta-FAQ is available at
http://steve.pugh.net/grunt/meta-faq.txt

Steve Pugh   <steve@pugh.net>	<http://steve.pugh.net/>


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