RE: [FT][FAQ] Damage Control Parties
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Fri, 4 Aug 2000 10:19:14 -0400
Subject: RE: [FT][FAQ] Damage Control Parties
I looked and could not find it in FT, FB1, or FB2.
It is not suprising that FT did not have it as DCPs were not introduced
until More Thrust (MT).
MT's DCPs have been replaced by FB1's DCPs. However, they did set the
time
for DCPs to act (and I see no reason to alter it):
"At the end of each turn, prior to writing orders for the following
turn,
both/all players may attempt Damage Control rolls for any ship that has
lost
systems as a result of Threshold rolls." (MT p.6).
I was suprised that I did not find it specifically stated in FB1 or FB2.
The
closest that I found for it in FB1 was in the Core Systems section under
Power Core Hit (FB1 p.5) "...roll a die at the start of each turn - on a
5
or 6, the core explodes. Damage Control parties may be used as normal to
try
and stabilize the power core - such attempts are made before the roll
for
explosion for that turn..."
So the long and short answer is either in the Turn End phase or the
Write
Orders phase (before orders are written).
My group usually does it in the Turn End phase.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Morgan Vening [SMTP:morgan@optushome.com.au]
> Sent: Friday, August 04, 2000 9:57 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: [FT][FAQ] Damage Control Parties
>
> While being relatively new to Full Thrust, I was playing recently
> with a friend in a small engagement, and we were still going over
> the rules. He asked what the *'s were on the SSD, and I explained
> to him the concept of DCP, and how they worked. Anyways, I
> finally managed to destroy his Class 3 Beam Weapon on his
> Beijing/B and he wanted to know when he could attempt to repair
> it. I looked for a while, couldn't find it, and we just ignored it for
> then.
>
> Anyways, I went back through Full Thrust and Fleet Book 1(the two
> books I own), after the game, and checked out the FAQ on
> http://www.geocities.com/Area51/Station/3565/faq-index.html#efsb
> and couldn't find an answer. The FAQ says it is done once per
> turn, but not when in a specific turn.
>
> And just to be clear, upon reading the above FAQ, if Needle Beam
> damage is not DCP fixable, then all DCP units listed in the first
> threshold line are completely ablative, as no tests are made until it
> is already gone?
>
> Morgan Vening