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[FT] Enhanced weapons

From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Mon, 24 Jul 2000 13:10:02 -0400
Subject: [FT] Enhanced weapons

As part 2 of my "quality is good" list of suggestions:

Option 1:
Enhanced Targeting: weapon adds +1"/6" to range capability.
Superior Targeting: weapon adds +2"/6" to range capability.

Example:
Aaron, with Target-E, fires Beam-3's at Indy's cruiser, 28".  Since he
has Target-E, his beam 3 does 3d6 at 14", 2d6 at 28", and 1d6 out to
42".   He rolls 2d6 for his beam-3 and does 7 point of damage (rerolls,
you know).

Indy fires back with his beloved PTorps and Target-S.  The normal range
bands for PTorps are 6/12/18/24/30 so Indy would miss on a 5-; since he
has Target-S, the range bands are 8/16/24/32/40, so he misses on a 4-. 
He fires three torpedoes, rolls three 1's and misses with all of them.

Option 2:
Enhanced Targeting: first 3" are free.
Superior Targeting: first 6" are free.
In this concept, using Target-E, a target at 15" would count as 12"; a
target at 28" would count at 25".

I assume that either way, the cost of Improved Targeting would be based
on the value of the whole ship--but what cost should it be?

Improved Target would not affect the range for placed ordnance (SM, More
Thrust missiles, fighters, PBL), ADFC or PDS.


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